Hundstrasse 2020: The Future is the Same

With a new year comes the obligatory deep breath and sense of a fresh start. The promise of a clean slate, freshly dusted chalk board, or whiteboard when you’ve used that special spray to really… really… clean it. … setting aside the reality that the 3.154 x 107 seconds starting on 1st January isn’t different to any other arbitrarily assigned similar period of time…   As … Continue reading Hundstrasse 2020: The Future is the Same

Happy Christmas Nerdy Bookahs From Your Secret Blogger Santa

The ‘Secret Blogger Santa Community Event’ is an entire batch of mince pies fresh from the oven brought to you by Livid Lightning & Later Levels!

… and well a ho-ho-ho Happy Christmasness to all of you out there! I think this is the first time that I’ve published something on Dectember 25th itself. This post comes as part of a superb community event organised by those aforementioned blogger-nandos over at Livid Lightning and Later Levels (or Quadruple-L as I like to call them) in the guise of that richest of office traditions: The Secret Santa. Each blogger is assigned a counterpart to which they have to gift a virtual gaming item, all wrapped up in the form of a blog post.

The recipient of my own blogging gift if non-other than Nerdy Bookahs; those masters of all things MMO and indie related.      

… of course it didn’t help that at the time of receiving my nomination I didn’t follow Nerdy Bookahs. Unlike a real office secret santa however, drawing a name out of the hat that you don’t recognise is actually a chance to get to know them through their work, so I scuttled off to find out a bit more about this blogging powerhouse. Almost immediately I discovered that their blogging exploits largely revolve around MMO’s “Oh no!” I thought to myself (I’m not sure why this has turned in to a narritive tale, bear with me, I may be going somewhere with this) I don’t know anything abut MMO’s, how am I supposed to come up with a suitable gift?? Continue reading “Happy Christmas Nerdy Bookahs From Your Secret Blogger Santa”

The Official Hundstrasse Top 5 of 2019: It’s Been a Weird Year

With the 18th of December upon us it’s time to sit back and take stock of the games I’ve played this year to pick a top 5. Long time followers will know that my own ‘Top 5 of the Year‘ is picked from a list of games that I’ve played for the first time this year rather than necessarily being released in 2019. This self-imposed rule set has thinned out my choices this year because, if nothing else, 2019 was characterised for me by retro-revisitings, or specifically the original Resident Evil 2.

My desire to revisit the original before taking on the remake led to an interest in the obscure unreleased games in the series, the different versions of the 2nd game, an overdue exploration of the director’s cut of the original and Code: Veronica, along with that self-designed marathon to really fully explore and rediscover the game that is responsible for such a big part of my gaming enthusiasm today. Couple this with the rediscovery of my PS2 games collection that involved replaying games such as TimeSplitters2, SSX3, and Silent Hill 2, and maybe it’s clear why my ‘New’ games played this year list is so small. It only totals 20 games compared to the 44 of 2018.

… and that’s not even considering personal events that have reduced my gameplay time somewhat….  Continue reading “The Official Hundstrasse Top 5 of 2019: It’s Been a Weird Year”

Navigating Resident Evil

… aaand to nobody’s surprise the Resident Evil 3 remake was finally confirmed this week. As with the Resident Evil 2 remake earlier this year it will no doubt attract a new audience to the game. As with any new inhabitant in a series a loooong and established as Resident Evil, it can be tricky to navigate and really find your way around the various … Continue reading Navigating Resident Evil

Resident Evil: Code Veronica … X.. Complete…

Spoiler Warning: Lots of spoilers for Resident Evil: Code Veronica are here! 

After digging out my PS2 games from my Mom’s attic earlier this year, I found myself revisiting a few of my favourites; Silent Hill 2, SSX3, … and finally Resident Evil: Code Veronica, before giving up sometime around June having scrambled through about half of the game. I decided to head back to that save file last week in an effort to clear some of the backlog playings that I have on the go, or more accurately before I felt like I could legitimately start file #2 of Resident Evil Outbreak.

RE:CV (X Complete; seriously Capcom, what is it with you and editions??) is an oddball of a game in the franchise and deserves a little backstory introduction, so settle back whilst I recline in my wing-back armchair and tell you the tale:

RE:CV has it’s origins way back with the original Resident Evil. Not only released for the PS1, the S.T.A.R.S. team’s first incident riddled adventure was also a bit of a standout title for Sega’s flailing Saturn. Seeing the reception of its sequel, Sega (like Nintendo) must’ve been straight on to the phone to Capcom asking for a Saturn port of Claire & Leon’s funtime zombie shooty-shooty. Unlike Nintendo however, Capcom concluded that the Saturn just didn’t have enough bits, or megs, or ram or whatever to handle RE2 and the idea was scuppered. Sega didn’t stop the conversation there however, they convinced Capcom to develop the direct sequel to RE2 for the yet to be released Sega console, the Dreamcast; a game that would become Code: Veronica. The only problem was that Sony also wanted an RE2 sequel on their system (and let’s not forget that by this time RE4 and Zero were already being developed for Nintendo; Capcom really spread themselves around). Capcom agreed, and an in-development spin-off title called “Last Escape” gained the ‘3’ to become part of the numbered games in the series and the third to be released on PS1 under the title Resident Evil 3: Nemesis in the west. Played in this context, these games seem to make much more sense with RE3 feeling lite on plot, but heavy on “here’s more of that Resident Evil that you like”, and RE:CV opening with a direct continuation of the plot from RE2. Continue reading “Resident Evil: Code Veronica … X.. Complete…”

X-Files on Playstation: Dang! That’s a lot of Photos of the Inside of a Warehouse

Spoiler Warning: This article contains spoilers for the X-Files game on PlayStation 1

*To be sung to the X-Files theme tune*
doodileeedoodilidooooooo
It’s Mulder and Sculllyyyyyy, 
doodileeedoodilidooooooo
It’s Mulder and Sculllyyyyyy, 
doodileeedoodilidooooooo
solving X-Files if they caaaannnn,
doodileeedoodilidooooooo
… avoiding the smookiinngg maaannnn… 
*…etc*

For at least some of this year we’ve been trying to re-watch the entirety of the X-Files. I’m not much of a binge watcher, so it’s been a drawn out process. We ran out of steam a few months ago somewhere in the Robert Patrick era…

… if you ever watch these then you need to pay special attention to he runs; arms flailing wildly. I imagine the director was continually yelling for him to run ‘less like the T-1000’: “More human, less robot Robert – yes! that’s it, wave those arms around!!”… Continue reading “X-Files on Playstation: Dang! That’s a lot of Photos of the Inside of a Warehouse”

Resident Evil 2 on N64: Malevolent Tenant

Yes, it’s another Resident Evil 2 post.. and yes, this one is also super-geeky, but I think this is a really interesting port for so many reasons so just giraffe with me on this one ,ok? It’s no secret that 2019 has been my year of Resident Evil 2 revisiting. From my pre-remake stream, exploration of the re-imagined Raccoon Police Department, through to my marathon … Continue reading Resident Evil 2 on N64: Malevolent Tenant