Steam’s early access scheme is maybe not evil, but has echoes of Hell’s ironic punishment department…
*demonic spectre appears*
“So you like games huh? Well have as many innovative and quirky games as you want… But none of them are finished!! Muahahaha!”
*puff of purple smoke and it vanishes*
… But I’m a sucker for it.
Continue reading “Early Access Relationship Status: “It’s Complicated””
Dynamic Pixels’ have provided me with my latest ‘backing fix’ in the form of the confusingly spelt “Hello, Neighbor!”, a stealth/survival game set in a non-threatening suburban street. According to the KS pitch, you take on the role of an ‘innocent’ resident, neighbour to a suspicious tank-top clad loner. For reasons as yet undisclosed, you take it upon yourself to do some sleuthing with the ultimate goal of gaining entry to their basement and discovering the ‘truth’.
Continue reading “Kickstarter: “Hello, Neighbor!” – if Pixar made “The ‘burbs” into a game”
Being stuck in walls, missing animations and doors that don’t open are pretty much going to be the worst parts of the zombie apocalypse; that is if we believe “No More Room in Hell”… But having been hooked on it for the past few weeks I’ve been able to look past the cosmetic flaws and appreciate this gritty and often punishing 1st person co-op zombie experience.
Continue reading ““No More Room in Hell” is broken; but we’ve moved past that…”
The zombie revolution of the last decade spawned standout titles like’ Left 4 Dead’; but also has left us mobbed by a hoard of poor imitations, mediocre zombie shooters and situations such like the WarZ/DayZ debacle where the former shamelessly cashed in on the latter. In short popularity breeds mediocrity and maybe you can have too much of a good thing.
Continue reading “It could all become a procedural nightmare…”