Resident Evil Zero: When collecting herbs, always keep the terracotta pot…
Warning: I’ve tried to avoid spoilers, but in discussing the game I mention things which may be considered spoilers if you are completely new to ‘Resident Evil’ (Biohazard) and have absolutely no knowledge of any of the content therein.
You are now entering a world of subjective blogging horror…
Good luck…
The ‘Resident Evil’ plot reached the level of ‘fiasco’ a few games ago and is now so convoluted that it’s sprinting towards farcical with no sign of slowing up. The series has seven numerical offerings (including Zero); other titles that also slot in to the plot (e.g. Code: Veronica); Spin-off series’ (e.g. Gun Survivor, Revelations, Outbreak); and one-off obscurities (e.g. Umbrella Chronicles, Mercenaries 3D). For this slice of ramble-pie I’m focusing in on ‘Resident Evil Zero’ (HD re-release for PC); a title which in itself requires some scene setting preamble, as my completely subjective opinions should at least be put into context. In early 2002 the original ‘Resident Evil’ (1996) was remade for the Nintendo Gamecube; the remake brought all aspects of the game up to the (then) current generation of consoles. It included some additional content to lengthen the game and was well received by both veterans and new comers to the series. Later in 2002 ‘Resident Evil Zero’ was released, also as a Gamecube exclusive, visually following the same aesthetic tone set by the preceding game. RE:Zero is a prequel to the events that transpire in ‘Resident Evil’ and provides a backstory for the fresh faced rookie, Rebecca Chambers. Following the success of the HD re-release of the ‘Resident Evil’ remake (2002) in 2015 (still following?) Capcom has given RE:Zero that same HD respray and allowed those of us who didn’t own a Gamecube to once again enter the world of survival horror and experience the prequel to those infamous events in Raccoon City.

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