Armello: Yes, A Physical Version Might Sound Good, But It’s Not What You Want…

It may be bad form, but I’m opening with a tangent; I’ve always had a ‘thing’ about zooming in and snooping around whenever a game asks you to take a more ‘deitesque’ approach to gameplay. ‘Cities: Skylines’ made my list of ‘Best Games I played in 2015‘ and whilst I didn’t admit it at the time, had the zoom option been absent (or more likely my scroll wheel broken) I would want to circle back past that year’s offerings carefully when weighing up if I should retain Paradox Interactive’s embarrassingly superior homage to Sim City on that particular register. Just hovering, formless, over a street corner, the street lights gently glowing, the wind in trees mixing playfully with the distant traffic noise, watching those late commuters returning to their virtual homes; it is captivating. The same was true of the mostly forgotten Atari STe title, ‘Prince’, (in the bundled ‘Entertainment’ pack) which, past some truly epic title music, was for me an exercise in zooming in and marvelling at the various pixel sprite villages strewn over this medieval battleground before my army was overrun and I was forced to start again. The delicately pieced together tiles that make up the kingdom of ‘Armello’ have that same ‘cosy’ quality, and with that as my kicking off point, the rest of the game isn’t too shabby either.

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See what I mean?… no?… ok, just me then… 

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