Merry Happy Winter to you all! … except anyone reading in the southern hemisphere… in which case… Merry Happy Summer to you all!
How’s everyone’s gaming going out there? Are any of you embroiled in the Fallout 76 fiasco? I was pretty curious about the game; sure, Fallout 4 was nowhere near my favourite entry in to the series, but I did at least play it to “completion” … well, the end of the main story. 76 seems to be ricocheting from problem to problem from severe technical issues at every turn, the canvas bag caper, leaked player account details, and roaming homophobic gangs… overall it would be an understatement to describe its first few weeks as shaky. The problem is that so many games are now “released” in a state less than finished that it’s tricky to know if the concept is flawed or these are just release jitters.
Whatever the explanation I don’t think I’ll be exiting vault 76 anytime soon… Continue reading “Editorial: December 2018 – Urgh, I Have to Remember to Write ‘9’ After This…”
Two weeks ago I rambled on about that slightly bizarre outing in Raccoon City “Resident Evil Outbreak“. Aside from the obvious disappointment that ‘Raccoon Hospital’ and ‘Raccoon University’ didn’t feature little fuzzy tailed surgeons and professors respectively, there was also the slight disappointment that I’d ever parted ways with this game and its sibling (File #2) in the first place. Adding to that seller’s remorse were some comments I made the following week as I talked about my rediscovered PS2 collection, and the games that were absent from it that had slipped through my fingers some years before. Continue reading “Butterfingers: Seller’s Remorse”
Remember way back at the beginning of October when I wrote about wanting to revisit Silent Hill 2 in that month’s editorial? No? …hmmmm… anyway, the whole thing got me hankering for some PlayStation 2 action, after all the PS2 was the last console that I was heavily invested in. Sure, I have a Switch now, and it’s great, but most of my gaming is firmly in PC territory. The problem is that I couldn’t track down my PS2 games; for younger readers you may have yet to experience your belongings being scattered between various places due to moving from ‘home’, maybe away to study, some tiny flat somewhere, or a house that you’re trying to decorate and fit a loft hatch in. The crouton-on-the-soup was that I was pretty sure that I had packed up my favourite PS2 games and brought them with me to our new home (well, almost four years ‘new’ now) and stashed the remainder safely with my Brother. Sure enough my Brother did (and still does) have some of that collection, but many of my favourites were missing and no amount of searching repeatedly in the place that I knew they were could change that.
Finally, last week, my Mother and I (quick shout out here because I know that she reads this; “Hi Mom!”) delved into the depths of the attic cupboard at my old family home and revealed yet more of my belongings that I neither remembered putting there or have space for in my house, but we did find that elusive box of PS2 games, my original PS1 and 2 consoles, the guitar hero controller … and an EyeToy… Continue reading “PlayStation 2 Games Snarfle; P.S. To The Attic!”
… as the intro kicks in we see the events of William Birkin’s confrontation with the Umbrella agents play out amid the unfolding imagery of the spreading infection. Outbreak is a game firmly seated in the lore and style of the original trilogy.
It’s no secret that I love the first trilogy of Resident Evil games; they were the reason I owned a PlayStation and consequently a big part in why I graduated on to a PS2 as soon as it was released. Unfortunately there weren’t any Resident Evil titles confirmed for PS2 at the point of release and through its life it would play a surprising second fiddle to its contemporary consoles in those tales of S.T.A.R.S. & Co. especially considering how the first games had been such prominent titles in its predecessor’s roster. The two big RE titles that would find their way there were both ‘exclusive’ to other consoles at launch: RE: Code Veronica being originally made for the Dreamcast and RE4 setting sail with the GameCube. PS2 didn’t even receive the fantastic REMake of the original or similarly styled RE: Zero. I did play and enjoy RE:CV at launch on the PS2 but had drifted further away from the series by the time I would have been able to play RE4 and when I finally did get around to sampling it in recent years I wasn’t a fan of the new, action-heavy, style of gameplay.
Between these two titles was dropped the PS2 exclusive RE:Outbreak subseries (Outbreak & Outbreak File #2) which could be considered some of the last Resident Evil games to feature the classic style of gameplay and shambling zombies. They shared the fully 3D backgrounds of RE:CV, but maintained the fixed camera angles (albeit with panning and tracking) that defined the feel and pacing of the early games. Given my own background I find it hard to believe that I owned both of these games and barely explored them at all before trading them in – I think I may even have sold ‘Outbreak: File #2’ with the cellophane still intact given that I didn’t finish Outbreak itself. A couple of weeks ago however I spotted Outbreak for £5 in a branch of popular-chain-of-used-games-stores-here-in-the-uk and decided that it was worth a revisiting. Continue reading “Resident Evil Outbreak: Here Comes the B-Team”
I’ve spent the past few months in and out of VR, waving my hands around in the hastily cleared space of our lounge with the Vive on my head, shooting zombies, carrying out spy missions, or pulling a good old fashioned bank heist. Before I was gifted a Vive however, my VR experience was limited to a handful of hours using PSVR’s belonging to a couple of close friends. One of the first of these was playing a demo of “Until Dawn: Rush of Blood”; if you’re not familiar it is an almost literal “rail shooter” with the player being placed in the seat of a demonic ghost train and wheeled around in VR, guns in hands, blasting murderous clowns (iirc). The experience was suitably impressive in terms of immersion for one of first times I’d donned a VR hat and worked as a concept, but one of the things that really stuck in my mind about it was that I had a virtual ingame body. Sure, it was just a static model sat in the seat of the ghost train that you sort of had to awkwardly align yourself to, but once I had that figured out, being able to see a virtual body with outstretched arms holding the guns really added to the sense of immersion. Continue reading “No Body Knows…”
Mr. Swan carefully replaces his broom next to the kitchen window and slowly edges back toward the table. He gingerly picks up the porcelain cat and works his fingers around it to make sure that it is the item he was searching for. Satisfied, he fumbles his way in to the dining room before positioning the cat on the polished oak table and making his way toward the hall. Little does he know that his day is about to take a downward turn.
I sat on the floor and watched Mr. Swan do this several times. The porcelain cat must be the key to it all otherwise why would he have been so careful to move it? The positioning was too precise yet random, the item too intriguing with the dragon motif on the base, and the eyes of the cat too searching, too intelligent, their glazed stare had witnessed too much. Of course ultimately it was just a porcelain cat, one detail in this play that had a surprisingly insignificant role in the a larger sequence of events where everything felt deliberate.
‘The Invisible Hours’ is a VR experience from Tequila Works (although it is now playable in non-VR) that truly deserves the ambiguous qualifier of being an ‘experience’. I’ve mentioned in the past that one of my worries for VR gaming is that it will become the home of ‘experiences’ rather than actual games however in this case the qualifier is justified as there is no traditional gameplay to speak of however please don’t let that put you off one of the more unique and satisfying VR titles that I’ve picked up so far in my Vive adventures. Continue reading “The Invisible Hours: I Was Sure the Cat Did It”
… And another great big “Haloooo” to everyone out there, it’s time for the Hundstrasse monthly editorial… *Plays Theme Music* I hope everyone had a great Halloween whatever you got up to? As I mentioned last month, Halloween hasn’t ever really been a big deal for me growing up, but one tradition has manifested itself over the years and that is the Halloween evening family … Continue reading Editorial: November 2018 – I Know of No Reason