“Hello?…. Hello?… jeez, nobody’s ever in voice chat…” Previous: Gaming Donks: “Huge Success” Next: Gaming Donks: Don’t Judge Continue reading Gaming Donks: Push to Hee-Haw
Addressing the elephant in the room; yes, I’m one of those people who mostly plays their Switch in docked mode. So much, that the idea of a ‘Switch Home’ non-portable version, which started as a Twitter joke, to compliment the Switch Lite ‘portable only’ console is starting to sound pretty good. Especially if ol’Ninty offered seamless sync between Switch devices and a highly compact home … Continue reading 5 Best Switch Ports… According to Me…
Is everyone looking forward to the ‘Companion Collection’ when we can start this all up again? Previous: Gaming Donks: This is Why We Have A Backlog Next: Gaming Donks: Push to Hee-Haw Continue reading Gaming Donks: “Huge Success”
“Donkey Kong?”…. “Don’t even talk to me…” Previous: Gaming Donks: Not enough sliders in the world Next: Gaming Donks: “Huge Success” Continue reading Gaming Donks: This is Why We Have A Backlog
Mii maker has discriminated against donkeys for too long.. Previous: Gaming Donks: 24… ish Next: Gaming Donks: This is Why We Have A Backlog Continue reading Gaming Donks: Not enough sliders in the world
It’s just not a Minecraft house if you don’t have a Donkey casually strolling through the campfire Previous: Gaming Donks: Fashion Next: Gaming Donks: Not enough sliders in the world Continue reading Gaming Donks: 24… ish
CW: Death/Family Loss
Long time followers will know that I’ve dabbled in making simple games for weird systems, and so the idea of me trying my hand to pull something together for the fun fantasy console, Pico-8, won’t be a huge surprise. But the story of why I decided to do it is a bit more personal, and probably more interesting than the finished product… it’s something that I’ve been meaning to do for a while, and it’s also something I’ve wanted to talk about for a while.
TLDR: Fine, here is the link to ShipBattleZX for Pico-8 that you can play through your browser if you just want to check out the goods and don’t want an endearing tale of discovery and Hundstrasse family history.Continue reading “ShipBattle ZX: My Battleship Game for Pico-8… and why I made it”
Just recently I did something that I thought as pretty cool… and I don’t say that lightly, I rarely find anything I do ‘cool’. But this was really a little bit cool, and if you follow me on Twitter you may already know what I’m going to talk about. Oh yes, I’m talking about the ‘Zapstrasse!’. A little while ago I had an idea of how you could fool a Playstation G-Con (or G-Con 2 for PS2 in this case) style light gun in to thinking it’s looking at a CRT TV and make it playable on a modern flatscreen. Unlike many of my other random ideas, I followed through on this one and built a proof-of-concept prototype to see if the idea worked. And it kinda does. I mean there are problems and the current version isn’t super stable, but yeah, the idea worked.
… But I’ve already given the technical rundown of that if you’re interested.
No, this is about the next bit, the bit that made me want to do this in the first place, the bit where I got to put it to the test on a game that I haven’t played through since it was a new release. I used the ‘Zapstrasse!’ to go back and play one of the often forgotten Resident Evil Games; Resident Evil: Dead Aim.Continue reading “Resident Evil: Dead Aim – Survivor Bias”
This Article Contains Spoilers… likely for both the original Resident Evil 3: Nemesis (’99) and the 2020 Remake. You have been warned!
Late to the party as ever I’ve been in a bit of a Resident Evil hankering type of mood recently; which is not a mood I’m unfamiliar with. So whilst everyone with a PS5 or beefy enough PC to handle it has been exploring a certain Village, I finally got around to picking up and playing last year’s big Resi-offering; the remake of Resident Evil 3. Sitting as a direct sequel to the previous years remake of Resident Evil 2, the REMake3 (yes, I’m going with that shorthand) is mechanically and visually very similar to its predecessor but offers something quite different in the gameplay department.
Now, honestly I finally put the REMake3 down a couple of weeks ago, but I really wanted to digest the game that I’d just played through twice in a row, something virtually unheard of for me, before I publicly spoke about it. Eventually I settled on doing pretty much what I did with the RE2Make and sidestep all the regular review nonsense that so many other have covered to consider how it compares to he source material; in short, is the REMake3 a good remake of Resident Evil 3: Nemesis (’99)?Continue reading “Resident Evil 3: The Resident Evil 3 Perspective”
Having covered the best revisits of the year in my last post, it’s time for the main event… As each year draws to a close myself and every other gaming blogger (I assume) fall under some strange late-December trance and are compelled to make a list detailing their top games of the year. In an attempt to simultaneously be a little different and hide the … Continue reading Hundstrasse Top 5 of 2020: Listmas Part 2 of 2