
The Wild Eight: It’s a Mixed Bag
This article is based on the Early Access game around March 2018
Following the completion of Resident Evil VII, I was in that drifting void between titles; not quite wanting to go back for DLC at the moment, but not really ready to move on to a more solid single player experience (I’m still playing F:BR in the background to satisfy my multiplayer needs). Luckily my wife and I both spotted that “The Wild Eight” was reduced on Steam and having been struck by the low-poly visuals we saw it as a good chance to give it a shot and check out this Early Access Survival game…
My long-held misgiving about the perils of Early Access are well documented, and in this case likely justified. “The Wild Eight” has been Early Access for some time and still isn’t that much of a polished experience. I’m writing this bit in italics because I don’t like criticising a game that isn’t full release for being buggy, but this game is full of bugs and it needs to be mentioned. Just starting the game was often a challenge, getting the lobby to work the next one, and this was before we even managed to play any of it. We saw animals walking through walls, at one point my character wouldn’t walk anywhere, some enemies didn’t seem to do any damage, some areas seemed to be filled with toxic gas, but there was no visual indication, we restarted once because the animals wouldn’t attack (they just stood there whilst we pummelled them)… oh, and one time the entire contents of my backpack from a few lives ago suddenly spawned in front of me… Continue reading “The Wild Eight: It’s a Mixed Bag”