Paladins Beta: A Weekend of First Impressions

Since its beta release back in September, the Steam storefront has been pushing and shoving me into ‘Paladins’ via a less than subtle almost continuous presence on my recommended list and often up there in the hallowed reaches of the featured titles. I’m assuming that the hefty number of hours that I’ve spent scurrying around the deserts and factories of that other, now free-to-play, class-based shooter, TF2, has swayed the great recommendation algorithm into drawing this particular circle around me…  And I’m carefully avoiding (or more accurately: typing and deleting) descending into a rant spiral about the jumbled mess that is the Stream storefront in favour of rambling about my experience with that fantasy class-based FPS, ‘Paladins’, thus far.

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… nice place… 

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Soviet City: An Early Access Review

These are ‘early access’ impressions  of ‘Soviet City’ as of the date of publication

‘Soviet City’ brings tension and oppression to the city builder by throwing the genre into an alternative history where a brutal socialist regime is in control of a scorched and dying Earth; the last chance of the population is to build a rocket to harvest energy from the sun. The player steps into the roll of some mid-level government bureaucrat charged with the unquestioning execution of a series of five-year plans dictated by the higher powers which all involve the development of a new ‘Soviet City’.

‘Soviet City’ is a new title from Polish developer ‘Chicken in the Corn’ and from the outset it is clear that this is no ‘Sim-City’ clone; I’d even struggle to call it a city builder. Building roads, government facilities, farms etc. is one aspect of the game, however the challenge is in resource management, population management and meeting specific goals. The strategic placement of buildings acts as one way to ensure that everything runs efficiently but this isn’t about creating a nice living environment for your growing population.

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Just your typical Soviet City

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