
Dark Summit: is better than it has a right to be…
… I mean, sure, that’s a bit of a clickbait-ey title, but let’s face it, when was the last time you heard anyone talk about 2001’s ‘Dark Summit’, a game that I picked up from last week’s Gaming Market in Birmingham on a bit of a whim. My retro-gaming habits tend to be ones of experimentation. If I see an interesting game that I’ve never heard of… and it’s cheap… then I’ll give it a shot, but I wasn’t expecting to give it much more than a quick hour in the GameCube to see just how bad this … snowboarding/action/adventure?… was.
For me, SSX3 holds the crown of snowboarding games, and I’d probably go as far as give it the crown of best reality-pushing extreme sports game. A genre that seemed to peak in the late 90’s and early 00’s. Dark Summit really owes a huge debt to SSX3 with the box proudly proclaiming ‘detachable board tricks’, a continuous mountain experience with the player able to ride form the top to the bottom, avalanches, challenges dotted around the peak, and even a run called “function junction” which will sound very familiar to anyone familiar with “dysfunction junction” in SSX3. Yes, ‘Dark Summit’ really borrowed a lot from ol’ SSX 3 that was released earlier in…. hang on, I’d better go check...
…. Wait? What? SSX3 was released a full two years After Dark Summit?!?….
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