Spoiler Warning for Jurassic Park Rampage Edition… I guess… This post is part of my ongoing quest to explore Jurassic Park games.
A few weeks ago I embarked on the 16-bit Sega take of ‘Jurassic Park’ for Sega Mega Drive… and if you didn’t read that one then at least give it a quick Bristol flyover as I’m going to be referencing it quite a bit... My overwhelming opinion was that it is ‘ok’. It does the job. It is technically a 16-bit Jurassic Park videogame that does the minimum to meet that standard and stave off being referred to as a ‘bad game’. But nothing about it really stood out, either as a game, or as an homage to the most Jurassic of Parks.
Jurassic Park: Rampage Edition is a direct sequel to that game, and one that I have technically played in the past thanks to a Blockbuster rental on some otherwise uneventful weekend in the 90’s. I was always a little confused as a kid by the ‘Rampage Edition’ subtitle. It didn’t seem to be clear if it was a new game, or just an amped up version of the original. Having picked up it up on eBay I was kind of amazed how much of it came flooding back to me once I put the cartridge in. Yes, this is a new game which, despite superficial graphical and genre similarities, one that is quite different from the original Mega Drive outing. I’m not saying that the developers, BlueSky, have time travel technology, but it seems a little too convenient that I write a piece about the JP game and there just happens to exist a sequel that addresses all the negatives.
Continue reading “Jurassic Park Rampage Edition (SMD):”
Part of my ongoing quest to play lots of Jurassic Park Games, this article also contains spoilers for Jurassic Park on Sega Mega Drive
“Jurassic Park on Sega Mega Drive“, jam that into a shellsuit and you might have to sit down for all the early 90’s that it is emitting, but that’s just how I like my JP experiences.
With a permanent inhome location for my retro consoles (aka ‘The Retro Nook’) I decided that it was time to undertake the first platforming title in the ongoing JP exploration. Resurrecting my childhood Mega Drive II is always fun, but knowing that I now have a space to leave it permanently setup is even better. The icing on the cake has been the acquisition of a good quality shielded component cable (from retrogamingcables.co.uk … no, this is not sponsored, I just like them that much) and an OSSC line doubler gifted by the amazing Kim & Pete at LaterLevels (I cannot say Thank-you enough!). When these powers combine, they produce a magnificent and crisp image that finally matches my retro-vision memory of the console. Without wanting to disappear too far down a techtalk rabbit-hole, I also play with added scanlines courtesy of the OSSC because I genuinely think it matches more closely my own idea of how a 16-bit system should look.
This shiny new-old setup now deserved a fresh-aged experience, so I picked up the original Jurassic Park title for Mega Drive and (after a little contact cleaning) jammed it in to be greeted by a T-Rex Roaring “Sega”, those iconic park gates opening, a flash of lightning, and flickering torches, all in grimy, dithered, graphics. My JP experience so far has taught me that the Jurassic-park-ness of a game is often set, or at least telegraphed by the title screen and so far the SMD JP was performing well. The game lets the player pick between two scenarios; Alan Grant or Raptor. I opted to begin with Alan Grant, hit the start button, and watched the opening cutscene showing the tour LandCruiser being attacked by the T-Rex…
Continue reading “Jurassic Park (SMD): Rooaaeeggaaaaarr”
Long time readers will know that I’m on a quest… one of the slowest burning quests in history maybe, but a quest none-the-less… to play all the Jurassic Park* games out there. So far I have played ‘some of them‘, But hey, who’s keeping track? I’ve sampled a good variety, including PnC, platform, FPS, and, whatever the heck you classify the DOS one as, but I’ve yet to try a park builder, which is where Operation Genesis comes in.
I’d been keeping my eyes vaguely open for a copy of JP:OG for a while now, but with my recent retro-gaming kick I happened to spot a copy of the PlayStation 2 version going at the same little online shop where I picked up a GameCube so I decided to give it a shot.
Continue reading “Jurassic Park: Operation Genesis – I Don’t Know Why It’s Called That…”
“Who better to get the children through Jurassic Park than a dinosaur expert” – John Hammond … to be said in a warm Scottish accent…
Who better indeed than Alan Grant? The embodiment of Good-Sam-Neil; as oppose to Bad-Sam-Neil that we all know and were terrified by in Event Horizon.
The latest in my very leisurely quest to explore the many Jurassic Park games goes right back to 1993 where it all started with the PC game released by Ocean software. Ocean were also responsible for the Nintendo (NES, GB, SNES) Jurassic Park games which all took a more top-down action approach when compared to the side-scrolling action of the SEGA games; but those are DNA strands to break down another day. The PC version is most similar to the SNES version with both isometric and first person segments, but they are two quite different games as I managed to complete the PC version whereas any time I’ve attempted the SNES version I’ve failed to make it more than one-hundred in-game meters from the opening screen. Continue reading “Jurassic Park (DOS 1993) – Split Personality”
… You know that bit where John Hammond spoils the magic of the flea circus by telling Ellie that it was all motorised? Well, I’m not like John. This article contains spoilers about the bizarre & obscure PC title Jurassic Park: Trespasser, you have been warned…
After the excitement of that first groundbreaking movie, the cinematic adaptation of Michael Crichton’s follow up “Jurassic Park: The Lost world” was a huge deal. I remember all the promotions and merchandise tie-ins alluding to the mysterious “Site B” – I’m pretty sure that even now, if you utter that short word coupled with a solitary letter most people (at least in my age range) would immediately think of dinosaurs. A year later in 1998 DreamWorks Interactive released “Jurassic Park: Trespasser” (actually just called “Trespasser”) to coincide with the home release of the movie. Sadly, rushing a game tie-in out to meet with some other release schedule is, as I’ve mentioned before, often one of the big problems with such a title and Trespasser was no exception. It was buggy, had sections cut, and largely failed to live up to the ambitious intentions of the designers. Twenty years later I decided to give this notorious game a shot in my ongoing quest to find the best Jurassic Park game out there. Continue reading “Jurassic Park: Trespasser – Next Time It’ll Be Flawless”
My only guidance was a few grainy images from in a well-thumbed issue of ‘Mean Machines Sega’, but as a child I had made up my mind that the Sega CD’s Jurassic Park Game was the definitive way to experience first-hand the wonder of John Hammond’s ill-fated theme park…
For those of you who havn’t picked up on the subtlety with which I’ve mentioned it in the past, ‘Jurassic Park’ is one of my favourite films. It’s enchanting, exciting, and mysterious, but most of all it is set in a world with blurry edges everywhere making it feel real and expansive rather than enclosed. The characters are all larger than life and caricaturish, each with a distinctive personality and matching wardrobe. Unfortunately it’s a franchise which has never really found its place in the videogame world to the loss of gamers everywhere as it is a setting that is more than ready. Arguably my favourite JP game was the recent ‘Lego Jurassic World’ which made both the ‘list of top 5 games I played in 2015’ and also my recommendation for ‘the best game for non-gamers’. Having said that, there were aspects to the flawed TellTale offering that I also found enchanting, mainly the devotion to the source material and plot (even if the gameplay was weak… to be super-nice to it…). At the time of writing that article, I mentioned the mysterious draw of the SegaCD Jurassic Park game, so one idle Friday evening I set out to play it.
As my opening paragraph alluded, this is a game that had been on my radar for some time; as a child the SegaCD was an enigmatic system where everything seemed to be FMV based (Full Motion video.. as opposed to what?… Half Motion Video?… No Motion Video?) relying on actors and grainy footage to cobble together some kind of game. I’m going to avoid criticising the technology too much, these early CD games were necessary for the development of the medium, havn’t stood the test of time (I think that the controversial ‘Night Trap’ is possibly the only one with any kind of following), but even by these standards, this is a pretty terrible game, so let me walk you through my experiences of it…
Continue reading “Jurassic Park CD: Hundstrasse Plays Another Jurassic Park Game…”
Movie tie-in games are trouble… More than any other design angle, taking a movie (or series of movies) as the inspiration and basis for a game is a treacherous path seemingly filled with more dangers than even the oft-lamented ‘Series Reboot’. Whatever angle designers come at it there is are a sprinkling of hurdles designed to induce failure, and given that most movie tie-ins are for big budget or cult-classics, the failure can rarely be swept under the carpet. In some alternative universe, I can imagine myself sitting, head on desk, having just been told that I need to develop a movie-game, with a sense of dread rising up through my body. This parallel-me is faced with a list of dangers such as: pleasing long time fans of the franchise; effectively and consistently building on someone’s creative work; stretching a two-hour movie into a 20+ hour game; Maintaining the standard of writing and storytelling; possibly meeting a movie release schedule… oh, and making a fun compelling and rewarding gaming experience… See?… trouble…
Continue reading “Jurassic Park: The Game – A Beautiful Disaster”