Jurassic Park Rampage Edition (SMD):

Spoiler Warning for Jurassic Park Rampage Edition… I guess… This post is part of my ongoing quest to explore Jurassic Park games.

A few weeks ago I embarked on the 16-bit Sega take of ‘Jurassic Park’ for Sega Mega Drive… and if you didn’t read that one then at least give it a quick Bristol flyover as I’m going to be referencing it quite a bit... My overwhelming opinion was that it is ‘ok’. It does the job. It is technically a 16-bit Jurassic Park videogame that does the minimum to meet that standard and stave off being referred to as a ‘bad game’. But nothing about it really stood out, either as a game, or as an homage to the most Jurassic of Parks.

Jurassic Park: Rampage Edition is a direct sequel to that game, and one that I have technically played in the past thanks to a Blockbuster rental on some otherwise uneventful weekend in the 90’s. I was always a little confused as a kid by the ‘Rampage Edition’ subtitle. It didn’t seem to be clear if it was a new game, or just an amped up version of the original. Having picked up it up on eBay I was kind of amazed how much of it came flooding back to me once I put the cartridge in. Yes, this is a new game which, despite superficial graphical and genre similarities, one that is quite different from the original Mega Drive outing. I’m not saying that the developers, BlueSky, have time travel technology, but it seems a little too convenient that I write a piece about the JP game and there just happens to exist a sequel that addresses all the negatives.

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Jurassic Park (SMD): Rooaaeeggaaaaarr

Part of my ongoing quest to play lots of Jurassic Park Games, this article also contains spoilers for Jurassic Park on Sega Mega Drive

Jurassic Park on Sega Mega Drive“, jam that into a shellsuit and you might have to sit down for all the early 90’s that it is emitting, but that’s just how I like my JP experiences.

With a permanent inhome location for my retro consoles (aka ‘The Retro Nook’) I decided that it was time to undertake the first platforming title in the ongoing JP exploration. Resurrecting my childhood Mega Drive II is always fun, but knowing that I now have a space to leave it permanently setup is even better. The icing on the cake has been the acquisition of a good quality shielded component cable (from retrogamingcables.co.uk … no, this is not sponsored, I just like them that much) and an OSSC line doubler gifted by the amazing Kim & Pete at LaterLevels (I cannot say Thank-you enough!). When these powers combine, they produce a magnificent and crisp image that finally matches my retro-vision memory of the console. Without wanting to disappear too far down a techtalk rabbit-hole, I also play with added scanlines courtesy of the OSSC because I genuinely think it matches more closely my own idea of how a 16-bit system should look.

This shiny new-old setup now deserved a fresh-aged experience, so I picked up the original Jurassic Park title for Mega Drive and (after a little contact cleaning) jammed it in to be greeted by a T-Rex Roaring “Sega”, those iconic park gates opening, a flash of lightning, and flickering torches, all in grimy, dithered, graphics. My JP experience so far has taught me that the Jurassic-park-ness of a game is often set, or at least telegraphed by the title screen and so far the SMD JP was performing well. The game lets the player pick between two scenarios; Alan Grant or Raptor. I opted to begin with Alan Grant, hit the start button, and watched the opening cutscene showing the tour LandCruiser being attacked by the T-Rex…

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Mad Dog McCree: Slippery Shoes & Sticky Floors

Erm… Spoiler warning for Mad Dog McCree .. I guess… Does that need a warning?…

If movies, T.V., and the unreliable 4-year-old-me memory are to be believed, the U.S. in the 80’s & 90’s was a haven of amusement complexes and arcade machines, which the U.K. never seemed to latch on to. As a kid growing up in the U.K. my gaming, like so many, started with home computing before moving on to SEGA consoles. Arcade machines were rarely seen out in the wild beyond a small handful sitting nervously amongst fruit machines or penny falls in seaside towns, and popping up sporadically in the foyer areas of larger cinemas. The only place I could guarantee a reasonable selection of arcade machines was at a bowling alley, so take my hand and join me back in the early 90’s as we push through the double doors and on to the garish carpet of Anytown’s bowling alley*. Past the newly opened Quasar laser tag, past the Addams Family Pinball machine, toward the arcade section, and marvel as you set eyes on a huge rear projection TV cabinet. A solitary tethered pistol in the holster, the words ‘Mad Dog McCree’ emblazoned across the top, and some grizzled prospector onscreen enticing you to part with whatever small change you had in your pocket to try and take down the outlaw.

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