Two things might strike you as strange about the title. The first is that I’ve gone with ‘Gaming Experiences‘. Not ‘Top 5 of the Year‘, not ‘Best Releases of the Year’, but my own personal best experiences. In recent years I’ve really leant in to my pre-existing predilection to retro gaming and with that comes both old games and crucially revisits of old games. The list I keep of all the games that I’ve played during the year (for this exact blog post) contains more and more asterix’ed entries indicating that I’ve technically played the game before. So this year I decided to say that anything from the list of games I’ve played during the year can make the cut: new title, old title, first playthrough, revisit, or just a comfy run through of a much loved classic.
The second curiosity probably had you rolling your eyes at another classic patented Hundstrasse typo, but no, that’s correct, this is my 2021 list because I never actually got around to posting my top 5 last year and posting the top 5 from this year felt somehow dishonest before I’d even had the decency to wash my hands of my 2021 blogging obligations. So I dug out last years list and decided to finally compile the top 5 gaming experiences I had back when … heck, I can’t think of anything particularly memorable about 2021. Let’s face it, it just felt like the director’s cut version of 2020. Whatever, here is the official ‘Top 5 Hundstrasse Gaming Experiences of 2021’:
Continue reading “Hundstrasse Top 5 Gaming Experiences… 2021?”
“Excuse me…. how much is this?” Previous: Gaming Donks: Indirect Next: Gaming Donks: It’s ok, it wasn’t saving.. Continue reading Gaming Donks: Last Resort
“This is why there are never any good games for us… “ Previous: Gaming Donks: Playing Field Next: Gaming Donks: Last Resort Continue reading Gaming Donks: Indirect
“When was the last time anyone used a turbo button? Why does this have 15 of them?” Previous: Gaming Donks: Dimensional Dismay Next: Gaming Donks: Indirect Continue reading Gaming Donks: Playing Field
“The good news is that I haven’t heard it hit the bottom yet, so at the moment it’s fine” Previous: Gaming Donks: LifeHack Next: Gaming Donks: Playing Field Continue reading Gaming Donks: Dimensional Dismay
“Wait… did you extend this controller cable?” Previous: Gaming Donks: Data Protection Next: Gaming Donks: Dimensional Dismay Continue reading Gaming Donks: LifeHack
I remember going to a friend’s house and playing on their brother’s PS2 and we had to clear space from their memory card because of the number of pictures of open lockers he had on there… Previous: Gaming Donks: Hype Next: Gaming Donks: LifeHack Continue reading Gaming Donks: Data Protection
It’s like I’m playing Street Fighter with tiny tiny people!! Previous: Gaming Donks: Public Health PSA Next: Gaming Donks: Data Protection Continue reading Gaming Donks: Hype
Spoiler Warning for Jurassic Park Rampage Edition… I guess… This post is part of my ongoing quest to explore Jurassic Park games.
A few weeks ago I embarked on the 16-bit Sega take of ‘Jurassic Park’ for Sega Mega Drive… and if you didn’t read that one then at least give it a quick Bristol flyover as I’m going to be referencing it quite a bit... My overwhelming opinion was that it is ‘ok’. It does the job. It is technically a 16-bit Jurassic Park videogame that does the minimum to meet that standard and stave off being referred to as a ‘bad game’. But nothing about it really stood out, either as a game, or as an homage to the most Jurassic of Parks.
Jurassic Park: Rampage Edition is a direct sequel to that game, and one that I have technically played in the past thanks to a Blockbuster rental on some otherwise uneventful weekend in the 90’s. I was always a little confused as a kid by the ‘Rampage Edition’ subtitle. It didn’t seem to be clear if it was a new game, or just an amped up version of the original. Having picked up it up on eBay I was kind of amazed how much of it came flooding back to me once I put the cartridge in. Yes, this is a new game which, despite superficial graphical and genre similarities, one that is quite different from the original Mega Drive outing. I’m not saying that the developers, BlueSky, have time travel technology, but it seems a little too convenient that I write a piece about the JP game and there just happens to exist a sequel that addresses all the negatives.
Continue reading “Jurassic Park Rampage Edition (SMD):”
Part of my ongoing quest to play lots of Jurassic Park Games, this article also contains spoilers for Jurassic Park on Sega Mega Drive
“Jurassic Park on Sega Mega Drive“, jam that into a shellsuit and you might have to sit down for all the early 90’s that it is emitting, but that’s just how I like my JP experiences.
With a permanent inhome location for my retro consoles (aka ‘The Retro Nook’) I decided that it was time to undertake the first platforming title in the ongoing JP exploration. Resurrecting my childhood Mega Drive II is always fun, but knowing that I now have a space to leave it permanently setup is even better. The icing on the cake has been the acquisition of a good quality shielded component cable (from retrogamingcables.co.uk … no, this is not sponsored, I just like them that much) and an OSSC line doubler gifted by the amazing Kim & Pete at LaterLevels (I cannot say Thank-you enough!). When these powers combine, they produce a magnificent and crisp image that finally matches my retro-vision memory of the console. Without wanting to disappear too far down a techtalk rabbit-hole, I also play with added scanlines courtesy of the OSSC because I genuinely think it matches more closely my own idea of how a 16-bit system should look.
This shiny new-old setup now deserved a fresh-aged experience, so I picked up the original Jurassic Park title for Mega Drive and (after a little contact cleaning) jammed it in to be greeted by a T-Rex Roaring “Sega”, those iconic park gates opening, a flash of lightning, and flickering torches, all in grimy, dithered, graphics. My JP experience so far has taught me that the Jurassic-park-ness of a game is often set, or at least telegraphed by the title screen and so far the SMD JP was performing well. The game lets the player pick between two scenarios; Alan Grant or Raptor. I opted to begin with Alan Grant, hit the start button, and watched the opening cutscene showing the tour LandCruiser being attacked by the T-Rex…
Continue reading “Jurassic Park (SMD): Rooaaeeggaaaaarr”