Subterfuge: Sub-Stantial Mobile Gaming…

I’ve spent the week messaging strangers, and in a weird way, as the clock ticks down to my bronze medal, I’m going to miss them.

The past 15 months of having an hour commute by train bookending either side of my working day has left me with time to think, work, and grow an interest¬†in mobile gaming; it’s not the only thing I do with the train-ride each day (this blog for instance comes from those hours) but it is in the mix. Prior to this, I had a certain disdain for mobile games, which I would defend as not entirely unfounded. I dislike intensely the concept of heavily monetised and ‘pay to win’ games which at first glance does seem to have infected the Google-play store to an almost suffocating level; as a side note, I’ve only ever seen one article supporting this type of monetisation which as written by someone employed to show developers how to best monetise their apps. Dig a little deeper however, and there are some titles worthy of the time and well suited to the, usually short, gaming injections that we can grab in those moments on the move. The ‘Go’ games (Hitman and Lara Craft), various mobile editions of popular boardgames, and ‘Star Realms’ (based on a physical card game) provide a swatch of the colours of things I’ve been enjoying.

I like the Art-Deco Submarine…¬†

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