*Question of the month is some kind of marshmallow joined to another marshmallow… a “doublemellow”…. thought up by Later Levels Spoiler Warning: This post talks about a plot twist in PlayStation Classic ‘Metal Gear Solid”… read no further if you want to remain in the dark! For this month’s question those masters of the cerebral poser over at Later Levels have asked which game has the most … Continue reading QotM*: Which Videogame Contains the Most Surprising Plot Twist
*QotM is a virtual ice-cream sundae dreamt up by Later Levels
Giving and receiving game recommendations is one of the many chocolate sprinkles that makes being a gamer so tasty; that first “Have you played…” through to the final “…gahh, I don’t want spoil it, just go and play it” is a magical time where we stumble and fumble around the difficult process of articulating the why & how of enjoying something. Likewise the receiving of this, often garbled dessert, is rewarding purely to watch someone that into something and doubly-so if you take the recommendation and run with it to the point of giving it a go yourself. Who knows, maybe you’ll even have the chance to pass this Eaton Mess of a conversation on to someone.
I’ve been both parties in this banana-split of an exchange many times, however it has been a while since the person I was talking to was not a “gamer”. Giving advice about games to a non-gamer is something that I’m aware I have a skewed perspective on. That’s not to say that a non-gamer wouldn’t appreciate the games I play… because I think that my tastes are wide & varied; it’s just that gaming is such a big part of my life that I’m unsure exactly which aspects of gaming may or may not appeal or be accessible to someone not familiar with the medium. For example, I once (some years ago) got asked when playing Mario “… but how did you know that the mushroom was good and not bad?” … and you know what? I couldn’t answer them. The mushroom moves along the floor and looks similar to the goombas, so why is it good and not bad? … see? There are so many aspects from control schemes, pickups, visual or audio cues, and accepted conventions that we, as gamers, take for granted. Continue reading “QotM*: What is the Best Non-Gamer Game?”