Heaven Dust: Esidentray Evilway

‘Heaven Dust’ is a game that makes me smile. It’s a game made by fans. Not just any fans; fans after my own heart, whose affection for the original Resident Evil games shines through in every polygon. Some twenty-x years after Capcom’s seminal survival horror hit the scene, this tribute made by ‘One Gruel Studio’ manages to hit all the right notes needed to evoke the feel of that first tentative shuffle through the Spencer Estate whilst still doing it in a new and distinctive style. Given how much the series has evolved and diverged, there’s something refreshing about a game that rewinds time back to what hooked-us in the first place.

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…oh, I’m sorry, you wanted an objective review?? Nope.. none of that here thank-you very much… 

Of course this type of thing is so in my wheelhouse that it’s basically an oak panelled part of the decor, but I ended up playing it mostly by chance after some fortunate browsing of the Switch store. In recent months, the Switch has become a staple gaming platform for me and I’m perpetually on the lookout for new releases that are compatible with my commute. ‘Heaven Dust’ was a delightfully stumbled upon discovery that has appeared on the store in the past few weeks and fills the super-niche of being a great choice for anyone who wants to play ‘Resident Evil’ on the go, but wants something just a little more causal than just playing ‘Resident Evil’ on the go*. Continue reading “Heaven Dust: Esidentray Evilway”

Your Dream Resident Evil Date

That magical 14th of February is upon us once again and romance is in the air; even gaming romances are slowly …oh so slowly… becoming more well developed. Games that deal with the more emotional side of the human experience have been gradually improving over the past decade or so with standout efforts such as ‘Life is Strange’ and ‘To the Moon’ coming closer than ever to capturing the nature of love, relationships, and romantic discovery in game form.

… this wasn’t always the case. Back in the retro-times (let’s not get in to how far back you have to go for that) things were quite different with polygon curves and corny dialogue crammed in to a couple of hour action game being the closest gamers got to a romantic plot line. Back in the PS1 era it wasn’t uncommon for someone to go from being ‘annoyed by’ to being ‘utterly besotted’ with a game protagonist in the space of just a handful of brief cutscenes. Then there were games that made those first tentative steps at being more ‘mature’ such as the cringe inducing sexy-time QTE minigame in Fahrenheit.

For those of us that were teenagers during this era of gaming however these characters were the object of our affections, so let me take you back to the mid-90’s and let’s have a slumber party. The popcorn is hot, we’re half-way through our regulation Bacardi Breezer, and inevitably the conversation turns to our ‘Dream Resident Evil Date’, but wait?!? how do you know which of that scintillating cast will light up your eyes like S.T.A.R.S.?? Lucky for you, I have the 100% accurate, reliable, and foolproof Resident Evil date decider – just follow the flowchart below and discover your perfect Resi-Date – Click on the image for the full size version! Continue reading “Your Dream Resident Evil Date”

Navigating Resident Evil

… aaand to nobody’s surprise the Resident Evil 3 remake was finally confirmed this week. As with the Resident Evil 2 remake earlier this year it will no doubt attract a new audience to the game. As with any new inhabitant in a series a loooong and established as Resident Evil, it can be tricky to navigate and really find your way around the various … Continue reading Navigating Resident Evil

Resident Evil: Code Veronica … X.. Complete…

Spoiler Warning: Lots of spoilers for Resident Evil: Code Veronica are here! 

After digging out my PS2 games from my Mom’s attic earlier this year, I found myself revisiting a few of my favourites; Silent Hill 2, SSX3, … and finally Resident Evil: Code Veronica, before giving up sometime around June having scrambled through about half of the game. I decided to head back to that save file last week in an effort to clear some of the backlog playings that I have on the go, or more accurately before I felt like I could legitimately start file #2 of Resident Evil Outbreak.

RE:CV (X Complete; seriously Capcom, what is it with you and editions??) is an oddball of a game in the franchise and deserves a little backstory introduction, so settle back whilst I recline in my wing-back armchair and tell you the tale:

RE:CV has it’s origins way back with the original Resident Evil. Not only released for the PS1, the S.T.A.R.S. team’s first incident riddled adventure was also a bit of a standout title for Sega’s flailing Saturn. Seeing the reception of its sequel, Sega (like Nintendo) must’ve been straight on to the phone to Capcom asking for a Saturn port of Claire & Leon’s funtime zombie shooty-shooty. Unlike Nintendo however, Capcom concluded that the Saturn just didn’t have enough bits, or megs, or ram or whatever to handle RE2 and the idea was scuppered. Sega didn’t stop the conversation there however, they convinced Capcom to develop the direct sequel to RE2 for the yet to be released Sega console, the Dreamcast; a game that would become Code: Veronica. The only problem was that Sony also wanted an RE2 sequel on their system (and let’s not forget that by this time RE4 and Zero were already being developed for Nintendo; Capcom really spread themselves around). Capcom agreed, and an in-development spin-off title called “Last Escape” gained the ‘3’ to become part of the numbered games in the series and the third to be released on PS1 under the title Resident Evil 3: Nemesis in the west. Played in this context, these games seem to make much more sense with RE3 feeling lite on plot, but heavy on “here’s more of that Resident Evil that you like”, and RE:CV opening with a direct continuation of the plot from RE2. Continue reading “Resident Evil: Code Veronica … X.. Complete…”

Resident Evil 2 on N64: Malevolent Tenant

Yes, it’s another Resident Evil 2 post.. and yes, this one is also super-geeky, but I think this is a really interesting port for so many reasons so just giraffe with me on this one ,ok? It’s no secret that 2019 has been my year of Resident Evil 2 revisiting. From my pre-remake stream, exploration of the re-imagined Raccoon Police Department, through to my marathon … Continue reading Resident Evil 2 on N64: Malevolent Tenant

Editorial: July – Wait?! What Happened to June?

Hey! How’s it going you July people? All good out there in Someplaceville? If you’re a sunshine-type person then I hope you’re out there enjoying the good weather, or if you’re like me then I hope you’re safely locked indoors away from all that pollen and we can collectively hope to get a few good storms out of the humidity. Either way it’s July already, … Continue reading Editorial: July – Wait?! What Happened to June?

Resident Evil: Director’s Cut; What’s the Deal With That?

… oh yes, it’s another Resident Evil related post!… 

A few blog posts ago, I vaguely said that my next streaming outing was going to be ‘Resident Evil: Director’s Cut’ (RE:DC) for PS1. Unfortunately life got in the way of me actually streaming, and whilst I might cover this in more detail in an editorial, the cinematic release version of events is that I got crazy busy (both home and at work) and went on an impromptu blogging hiatus because I just couldn’t find my blogging motivation with other things happening. Part of the upshot of the hiatus was that I really wanted to play RE:DC but didn’t have the time to set up a whole streaming evening and finally gave in to playing it as-and-when I could grab a gaming session, sadly without having all you good people over to watch…

… this doesn’t mean that streaming is off the table, I still have to come up with a time and theme for my next evening on Twitch…

Part of the reason I wanted to go back to RE:DC is that it is the version of the original Resident Evil that I own, but I’ve never played it half as much as the sequels. Resident Evil 2 was my initial ticket to Raccoon City and the original game was something I discovered afterwards. The other thing that I’d never really considered was what exactly that ‘Director’s Cut’ subtitle meant or why it existed in the first place. Continue reading “Resident Evil: Director’s Cut; What’s the Deal With That?”