Hey! How’s it going you July people? All good out there in Someplaceville? If you’re a sunshine-type person then I hope you’re out there enjoying the good weather, or if you’re like me then I hope you’re safely locked indoors away from all that pollen and we can collectively hope to get a few good storms out of the humidity. Either way it’s July already, … Continue reading Editorial: July – Wait?! What Happened to June?
… oh yes, it’s another Resident Evil related post!…
A few blog posts ago, I vaguely said that my next streaming outing was going to be ‘Resident Evil: Director’s Cut’ (RE:DC) for PS1. Unfortunately life got in the way of me actually streaming, and whilst I might cover this in more detail in an editorial, the cinematic release version of events is that I got crazy busy (both home and at work) and went on an impromptu blogging hiatus because I just couldn’t find my blogging motivation with other things happening. Part of the upshot of the hiatus was that I really wanted to play RE:DC but didn’t have the time to set up a whole streaming evening and finally gave in to playing it as-and-when I could grab a gaming session, sadly without having all you good people over to watch…
… this doesn’t mean that streaming is off the table, I still have to come up with a time and theme for my next evening on Twitch…
Part of the reason I wanted to go back to RE:DC is that it is the version of the original Resident Evil that I own, but I’ve never played it half as much as the sequels. Resident Evil 2 was my initial ticket to Raccoon City and the original game was something I discovered afterwards. The other thing that I’d never really considered was what exactly that ‘Director’s Cut’ subtitle meant or why it existed in the first place. Continue reading “Resident Evil: Director’s Cut; What’s the Deal With That?”
It has been literally… some weeks… since I last wrote about Resident Evil 2, but I assure you that there is some method to this madness.
Ok, so “method” is going a bit far. I know that I outwardly present the world with the glossy image that I’m a careful planner and that all my blog posts are poignant and meaningful, but the truth is that mostly I just blurt out whatever is rattling around in my head when I finally sit down to write. This week much of my brain has been thinking about Resident Evil related ‘stuff’. Continue reading “Virtual Collector: Top 5 Resident Evil 2 Versions I’d Like to Own”
Spoiler Warning & a Disclaimer: This article contains discussion of Resident Evil 2 (Remake, 2019) including plot spoilers… it also contains the uninhibited ramblings of my Original Resident Evil 2 fanboy brain compartment. Please note that I do consider the remake to be a darn fine game and excellent re-imagining of the original.
The Resident Evil 2 Remake…
Henceforth known as the Re2Make… not to be confused with the REMake referring to the GameCube version of the original, or the HD remaster of that game the REMakeHD….
… is excellent!
It handles the original content with the care that such a widely beloved title deserves whilst managing to be an enriched journey back to that RPD Police Station. I have been captivated by the new experience; to see these locations brought back to life in such chilling ways, to see the characters grown though excellent writing and acting, and to see the genre of survival horror so clearly the core of the gameplay has been a delight. It’s difficult to shortlist highpoints of the experience as such a fan of the original: That first rainsoaked approach to the Police Station was jaw dropping, the Lickers (undoubtedly my favourite enemy in the series) are terrifying, The original locations that have been recreated are full to the brim with detail and atmosphere are beautiful…. yes, it’s quite the experience all round. As a full package it does something I almost thought impossible; it pleases old fans, new fans, and total newcomers. Continue reading “Resident Evil 2: The Resident Evil 2 Perspective”
One of the many things I found myself jabbering about during my Resident Evil 2 Revisit stream event … alpha dash plus special champion edition X… last week was the mythical original version of Resident Evil 2; known in the Resi-community (Resiumity?) as “Resident Evil 1.5”.
I also rambled about many other things and I’m likely to further unpack the four hour streaming experience in my February editorial – but overall it was super positive!
Having reflected on the whole experience I keep coming back to my thoughts about RE1.5 and more generally how the ‘Resident Evil’ universe (Resiverse?) seems to be littered with unfinished games. It’s not unusual for a game to be quite different upon release to versions shown in expos or early trailers; there’s often content cut or concepts significantly revised, but Resident Evil has a history of entirely scrapping versions of games to either be abandoned forever or for designers to pick over as they scavenge for usable morsels of content. I guess, given the sheer volume of work under the Resident Evil banner, it’s not too surprising and I think many fans of the series would argue that some of the titles that were released should have by rights also ended up on the cutting room floor (I’m looking at you Umbrella Corps). Continue reading “Top 5 Lost Resident Evil Games”
I apologise for the variable screenshot quality in this post….
AAARRGGGHHHHH!!!!!! … I just want to scream because I’m no closer to clearing this up… Continue reading “Resident Evil 2: Rabbit Hole Involving Windows”
Few people know this, but way back in my mid-teens, I used to be a moderator on a Resident Evil forum (Wow, you’re learning so much about my gaming related past this month!). Looking back I guess it wasn’t for very long; after all there’s only so often that you can speculate on the seedy private life of Brian Irons or endlessly moderate a fanfic thread with the impossible task of keeping it from swerving dramatically out of the community content guidelines…
… never venture on to a Resident Evil fanfic forum….
Alongside these forums, the site offered a number of fan made guides and walkthroughs to the handful of Resident Evil titles that existed at the time. At some point the ‘top-website-person’ messaged me and asked if I would write a walkthrough for the newly released “Resident Evil Survivor”; a game that I’d picked up close to launch….
… I declined…
He persisted in his request so I finally jotted down a few notes on the various weapons and enemies within the game, but no way was I doing a walkthrough because that would mean I’d have to play the game through again at least once, but more likely several times to hit all the path branches. This wasn’t something I was prepared to embark upon; Survivor is not a good game, but it does fall in to that category of “Games that I really wanted to be good”. Continue reading “Weird Retro Mumblings: Resident Evil Survivor – A Missed Opportunity”