CW: Death/Family Loss Long time followers will know that I've dabbled in making simple games for weird systems, and so the idea of me trying my hand to pull something together for the fun fantasy console, Pico-8, won't be a huge surprise. But the story of why I decided to do it is a bit... Continue Reading →
Resident Evil: Dead Aim – Survivor Bias
Just recently I did something that I thought as pretty cool... and I don't say that lightly, I rarely find anything I do 'cool'. But this was really a little bit cool, and if you follow me on Twitter you may already know what I'm going to talk about. Oh yes, I'm talking about the... Continue Reading →
GameBoy Micro: Super-Sensible-Serious-Hardware Review
Back in August, on a day that coincidentally had the same date, albeit not the same year, of the day I was born, my wife handed me an unassuming wrapped box. Eagerly I tore off the colourful paper wrapping, hoping for Oreos, but not wanting to get too excited, to reveal the worn words 'GameBoy... Continue Reading →
Night Trap: Awww Grrrrrrr…
Spoiler Warning: This article contains plot spoilers for the game 'Night Trap' Call me childish, but there's a small part of me still smirking at playing 'Night Trap' on Switch; a game that Nintendo's North American President once said would "never appear on a Nintendo System". Even stepping away from that, it's clear that the... Continue Reading →
Sunset Riders: Deserves More than Arcade Archives
I get it, I really do. Hamster Corporation's 'Arcade Archives' series is all about emulating some beloved and well known... along with some much less well known... arcade classics. Bringing the coin-op pleasures of yesteryear up to date with faithful console ports is indeed a laudable goal, it's just that Konami's early 90's western run-n-gun, Sunset... Continue Reading →
Learning to T-Spin: ’89 to Tetris 99
A few weeks ago I caved and signed up for the 'Switch Online' service. Sitting in a PC gaming chair for the past few years has meant that I've never paid for an online console subscription so the concept was pretty foreign to me. What finally won me over was access to the virtual console... Continue Reading →
The REMake is the Pinnacle of Remakes, So Should Capcom Just Stop Doing Them?
I haven't played the recent reamake of Resident Evil 3... I probably will, but for now it's not too high on my 'to-play' list. What I do know about it is that it looks visually stunning and gameplay reports have generally been good, but it is nonetheless still receiving a mixed response from the community.... Continue Reading →
Realm of the Dead (PS2): A Random Game Encounter
A few months ago, the fabulous Kim from Later Levels and I had made plans to meet up at March's London Gaming Market. Being on a bit of a retro kick recently, but not having access to a rich vein of retro-gaming shopping where I live, she suggested the market as a place where I... Continue Reading →
Doom 64: New Old Doom
Way back in the pages of a physical print magazine some time during the 90's are the few screenshots of 'Doom 64' that were my first knowledge of this game. Despite some more recent interest in the console, at the time when it was relevant I was fairly indifferent to Nintendo's last big player in... Continue Reading →
Doom 3: Hello Darkness My Old Friend…
... the dropship touches down on Mars and you tentatively step out. That murky gantry over some deep chasm your first taste of this isolated research outpost. Up ahead two shady characters mutter and plot; they're altogether too suspicious. Unbeknown to you the suspicious characters go and talk to an even more suspicious and sinister character... Continue Reading →