Jurassic Park: Trespasser – Next Time It’ll Be Flawless

… You know that bit where John Hammond spoils the magic of the flea circus by telling Ellie that it was all motorised? Well, I’m not like John. This article contains spoilers about the bizarre & obscure PC title Jurassic Park: Trespasser, you have been warned… 

After the excitement of that first groundbreaking movie, the cinematic adaptation of Michael Crichton’s follow up “Jurassic Park: The Lost world” was a huge deal. I remember all the promotions and merchandise tie-ins alluding to the mysterious “Site B” – I’m pretty sure that even now, if you utter that short word coupled with a solitary letter most people (at least in my age range) would immediately think of dinosaurs. A year later in 1998 DreamWorks Interactive released “Jurassic Park: Trespasser” (actually just called “Trespasser”) to coincide with the home release of  the movie. Sadly, rushing a game tie-in out to meet with some other release schedule is, as I’ve mentioned before, often one of the big problems with such a title and Trespasser was no exception. It was buggy, had sections cut, and largely failed to live up to the ambitious intentions of the designers. Twenty years later I decided to give this notorious game a shot in my ongoing quest to find the best Jurassic Park game out there. Continue reading “Jurassic Park: Trespasser – Next Time It’ll Be Flawless”

Cuphead: That Good Kind of Punishing…

That hypnotic tumbling, dots flashing before your eyes, the distinctive clattering of well balanced ivory against ivory, and complimentary dull thud as those cubes of chance tumble against the green baize. In the background a deep rasping chuckle; the acrid smell of brimstone fills your nostrils, yet the jazz plays on and maybe… just maybe your luck will change… you order another martini and roll … Continue reading Cuphead: That Good Kind of Punishing…

Overgrowth: It Has Big Rabbits…. Big Violent Rabbits…

Wolfire Games have already featured once in my ramblings; their other major release ‘Receiver‘ showed me that forcing the player to work hard to achieve something as simple as reloading a gun makes for an interesting shift in focus on the tired FPS format. At the time of penning that article I also mentioned ‘Overgrowth’ as having immensely satisfying 3rd person combat that I wanted to revisit once it had managed to accrue enough momentum to break out of a seemingly infinite early access gravity well.

I’m not saying that the good folks over at Wolfire read the piece, but it seems coincidental that just a few short weeks later ‘Overgrowth’ finally made it out of Early Access for an official release. Maybe I have some kind of mystical industry influence, in which case I’ll be accepting donations to mention conspicuously unfinished/perpetually developed games here in a hope that it forces them out into the world… any takers?…      Continue reading “Overgrowth: It Has Big Rabbits…. Big Violent Rabbits…”

Assassin’s Creed IV Black Flag: [REDACTED] [REDACTED] [REDACTED] Black Flag

If I’d been playing attention I probably would have a much better opening here, but as it is all I know is that Ubisoft were giving away ‘Assassin’s Creed IV Black Flag’ for PC during December because…of something… could have been an anniversary, or because ‘Origins’ was released. Reasoning aside, ‘Black Flag’ is a game that I grudgingly missed the first time around when it was released in 2013; my wife did pick it up for PS3, but our PS3 stopped working shortly after so we didn’t get much of a chance to try out our best shanty-voices and cutlass mastery. Around the time of release a solid handful of reviews that had praised it as being one of the best pirate-themed games going and, although 2013 sat solidly on the falling edge of the ‘Pirates of the Caribbean’ hype-wave, I nonetheless do enjoy the pirate setting so snapped up the chance a few weeks ago to pick it up and play for free. Continue reading “Assassin’s Creed IV Black Flag: [REDACTED] [REDACTED] [REDACTED] Black Flag”

Wolfenstein II: The New Colossus is Not What I Want to Talk About

Warning: This article contains some plot spoilers for ‘Wolfenstein II: The New Colossus’. I’ve tried to keep them pretty small, but they are there. It also gets quite heavy towards the end… sorry, it just went that way when I was writing it… 

Happy Christmas everyone! I hope whatever you were up to was relaxing and that you’re still picking through the last of the Quality Street looking for that one type that you like knowing full well that you polished off the final one for breakfast. I mentioned in my December Editorial that I had picked up ‘Wolfenstein II: The New Colossus’ in the last Steam Sale, and although we’re currently in the midst of another Steam sale, don’t be confused they’re not the same, although at this point differentiating between them is barely possible given their frequency and mess of awards, cards, offers, and … erm.. theming… but back to Wolfenstein II. 

… and before I begin I’m going to skip over the title ‘Wolfenstein II’ because it’s yet another series in the grip of nonsensical sequel numbering or titling. Wolfenstein 3D had a sequel, ‘Spear of Destiny’, but even Wolfenstein 3D (commonly just Wolfenstein) was a successor to some earlier 2D titles, and also had a rebirth in the early 2000’s with ‘Return to Castle Wolfenstein’… In this case Wolfenstein II is the sequel to Wolfenstein: The New Order… Continue reading “Wolfenstein II: The New Colossus is Not What I Want to Talk About”

Prototype Mansion: This Game Contains Scenes of Explicit Parody

Fun Thing to Remember: This article was written early December 2017 and is based on the state of the game at that point… also Hello ‘future people’! How are those hover cars working out for you?

I find Raccoon City a comforting place, which might say something about me as a person given how zombie infested it is on a typical day, but I largely square it away to being due to the huge influence that Resident Evil 2 has on my tastes as a gamer. I’ve written before about how much I miss the level of detail conveyed in the visual presentation of those early PS1 era survival horror games, but that’s just one part of their unique blend of obtuse puzzles, cheesy take on Romeroesque horror, bizarre locations, and skewed take on reality that I enjoy. It’s unsurprising that my interest was therefore piqued when I first heard about “Prototype Mansion” from indie team “Jupiter Lighthouse“. Described by the developers as a “Love Letter” to those early 90’s survival horror games, ‘Prototype Mansion’ currently exists as the first episode of a title clearly heavily influenced by and parodying that era.  Continue reading “Prototype Mansion: This Game Contains Scenes of Explicit Parody”

Zelda – Breath of the Wild: In Defence of the Story

Spoiler Warning: In this post I discuss the plot, including the ending, of Zelda: Breath of the Wild…the clue is in the title…

As my first real outing into the Kingdom of Hyrule, I’ve thoroughly enjoyed BotW and feel at least slightly more qualified now to engage in a Zelda themed conversation than I did just a few short months ago. It’s a game that excels at providing challenge and the thrill of adventure, however you want to tackle it, all wrapped up in a well crafted and intricate world. One of the reasons I havn’t undertaken a review style piece (other than shying away from that type of article in general) has been that it would likely deteriorate into a meaningless stream of me using all my favourite words, like “intricate” and “crafted”, without adding much to the volume of work that’s already out there discussing what a solid experience it pulls together to be. Continue reading “Zelda – Breath of the Wild: In Defence of the Story”