Wait! Before you scroll past and mutter some abuse in my direction about this being another Fortnite: Battle Royale article let me assure that this is mostly about graphs and numbers… OK… I see it now, that’s not much better either….
I’d be lying if I said I had been playing any less Fortnite: Battle Royale (F:BR maybe?) in the past few weeks. Sure there has been the odd interlude, but I keep coming back to this free to play gem from Epic Games (and if you havn’t heard about why I prefer this to to that other 100-players-in-one-player-out-fest PUBG, then check out the piece I wrote a little while ago) and it’s catchy brand of cartoonish style mixed with slick gameplay. In the past few days they’ve rolled out a pretty excellent bug fixing update (keeping in mind we’re still in that seemingly perpetual early access) that has dramatically improved network performance and also added a temporary new 50 vs. 50 gamemode which has ramped up the action giving even feeble players (like myself) a chance at some solid combat experience.
There is one thing that keeps jumping in to my mind every time I drop out back to the lobby and almost immediately manage to join another game; Player Numbers, they’ve been the downfall of many promising online multiplayer experiences. I’m sure this is an experience shared by many; your favourite online game with ghostly servers… or worse, stacks of full servers but not enough people persistently looking to play to fill another one. The interesting thing about F:BR (or PUBG for that matter) is that there always seems to be enough players to fill a 100 player game, so how does that work? I guess it would be easy to shrug your shoulders and say “Meh, probably just popular games“, but I’ve got a habit of overthinking things so I decided to investigate a bit further and answer a question:
How many players are required to be able to drop out of one game of Fortnite: Battle Royale and almost immediately join another? Continue reading “Play-Cycle Numbers: Graphs & Fortnite Battle Royale”