Adding to the Ocean of Lists – Hundstrasse 2015

Happy Listmas! I’m sure as the end of the year gets closer you’ve been captivated/terrified by the growing number of lists, spreading like an infection across twitter feeds, blogs, review sites. Pretty soon TV thick with them (I assume) and radiostations across the world will have already begun counting down the top 1000 tracks of the year. I’ve fallen victim to this plague and have decided to spontaneously, and without much actual thought, throw together a list myself.
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Indiana Jones and the Last Crusade: The Action Game

Spoiler Alert: This post contains spoilers for a long forgotten and obscure game

Playing a game that was iconic to you as a child is risky territory; we all know that the distant past, on the very edge of our memory, is at the least viewed through rose-tinted binoculars… And at most a complete lie, built upon a few grainy memories filled out by a young imagination. Writing about it is an equally fine line which needs to be picked out between overselling a mundane title, or losing the reader in the same level of detail that you saw as a child.

The Atari St is the first system I clearly remember gaming on. Watching,  heart in mouth, as my uncle completed “Indiana Jones and the Last Crusade: The Action Game” was a defining moment in those early gaming years. In the generations before ‘twitch’ and ‘let’s play videos’, kids everywhere were indulging in the reflected victory and defeat of friends/siblings/peers from the sidelines. I was no exception, being unable to even get past the circus train on the 1st level; Indiana Jones (or just ‘Indy’ as the box-art proclaimed) was both the hardest and most amazing game that I had ever played. So I revisited it recently,  decided to complete it, scratch an old itch, and discovered that whilst it is a flawed, short, and underwhelming experience compared with the memories I have, I nevertheless enjoyed the experience, so before I get all gushy and ‘soft-focus’ nostalgic, I’m going to hit-it with where it goes wrong.

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So, I learnt Morse Code…

I stumbled down a link-hole last week to discover Alex Johansson’s browser-based game “MORSE“; an interesting experiment in user input and detaching the player from the action all wrapped up in a battleship-esque pixilated game. Essentially you enter target co-ordinates in Morse code in order to destroy enemy units… Full Disclosure: I didn’t play the game for very long…

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Early Access Relationship Status: “It’s Complicated”

Steam’s early access scheme is maybe not evil,  but has echoes of Hell’s ironic punishment department…

*demonic spectre appears*

“So you like games huh? Well have as many innovative and quirky games as you want…  But none of them are finished!! Muahahaha!”

*puff of purple smoke and it vanishes*

…  But I’m a sucker for it.

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Kickstarter: “Hello,  Neighbor!” – if Pixar made “The ‘burbs” into a game

Dynamic Pixels’ have provided me with my latest ‘backing fix’ in the form of the confusingly spelt “Hello, Neighbor!”, a stealth/survival game set in a non-threatening suburban street. According to the KS pitch, you take on the role of an ‘innocent’ resident, neighbour to a suspicious tank-top clad loner. For reasons as yet undisclosed, you take it upon yourself to do some sleuthing with the ultimate goal of gaining entry to their basement and discovering the ‘truth’.
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“No More Room in Hell” is broken; but we’ve moved past that…

Being stuck in walls,  missing animations and doors that don’t open are pretty much going to be the worst parts of the zombie apocalypse; that is if we believe “No More Room in Hell”… But having been hooked on it for the past few weeks I’ve been able to look past the cosmetic flaws and appreciate this gritty and often punishing 1st person co-op zombie experience.
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It could all become a procedural nightmare…

The zombie revolution of the last decade spawned standout titles like’ Left 4 Dead’; but also has left us mobbed by a hoard of poor imitations,  mediocre zombie shooters and situations such like the WarZ/DayZ debacle where the former shamelessly cashed in on the latter. In short popularity breeds mediocrity and maybe you can have too much of a good thing.
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