… And another great big “Haloooo” to everyone out there, it’s time for the Hundstrasse monthly editorial… *Plays Theme Music* I hope everyone had a great Halloween whatever you got up to? As I mentioned last month, Halloween hasn’t ever really been a big deal for me growing up, but one tradition has manifested itself over the years and that is the Halloween evening family … Continue reading Editorial: November 2018 – I Know of No Reason
It’s been a turbulent few weeks for Rockstar studios; the release of their latest open world behemoth overshadowed by the issue of studio crunch once more being the focus of widespread discussion and confusion in the preceding weeks. The waters were muddied by internet commentators on all sides of the debate shouting down the opinions of others with their own and the situation at Rockstar itself rapidly evolving as they went in to all out damage control seeing the potential hit to day-one sales looming.
Holding my hands up, I can’t offer any further insight here, after-all I’m just a consumer and have started this particular piece a few times as the situation morphed before giving up and just waiting for the dust to settle. It feels like we’re at a point now where I can at least safely write some kind of post about it all, but given the complexity of the issue it’s difficult to even know what it is that I want to say. Continue reading “Rockstar Lifestyle: Crunchy Underfoot”
Wow, it’s really not been that long since I last wrote an editorial thanks to my poor “time-management” in September and weirder still is that we’re already in October… or as the internet calls it “The Month of Halloween!”
Yes, Twitter and the various fantastic blogs I read are already firing up their pumpkins and kicking the spookfest into overdrive in anticipation of that chilling spectacular that occurs on or around the 31st of the month. Here in the UK of course we’re always a little behind the latest trends so it’s no surprise that when I was growing up Halloween wasn’t the event that it is now. As an adult I’m bemused slightly by the spectacle that this monstrous month seems to have on my friends across the Atlantic… especially as I’m usually more excited by the prospect of Guy Fawkes night that occurs a few days later. Continue reading “Editorial: October 2018 – Spooky”
Spoiler Warning: This article contains spoilers for “Duck Season”… also whilst I’m warning, so does the trailer for “Duck Season”.
I’d lay a guinea to the fact that most of you reading this are of that very specific age to have grown up knowing the simple time pressure of renting a videogame from Blockbuster. Three-day rental, five-day rental, it made little difference, there was always a race against time. How far could you get before the return day approached? I can’t say that I had that many of the pre-requisite entirely free weekends which coincided with a Friday night adventure through the fabled door below the ripped ticket stub in to the land of blue, yellow, overpriced snacks, and disappoint of realising that although they had about a hundred of the empty cover boxes of the latest movie you needed to find one of the generic boxes to actually rent that movie. Game rental for me was indeed a rare treat, so much so that I can remember almost every instance of it during the 16-bit era… and they were all mediocre titles at best. Continue reading “Duck Season: With Paprika”
Hello and a happy July to you all; doesn’t seem like so long ago that I was wrapped up warm in the middle of a blizzard writing March’s Editorial and now the UK is in the sweaty grip of a heatwave with people standing on street corners tutting disapprovingly at hose users and making statements about liking it hot, but not this hot.
… of course from a gaming point of view the past month has held the joy of E3, seemingly endless logos and carefully scripted trailers being paraded out to the cheers of a crowd somewhere in the press conference at an unsocial time for anyone in the UK to watch; not that I’m bitter. I don’t generally get caught up too caught up in the E3 hype, but this year I think I enjoyed that collective sense of anticipation in the community more than in the past and there were a few things that caught my attention even at this early stage. I’m was very excited to finally see some of the Resident Evil 2 remake and thrilled that it looks really… really… good. Within the list of other announcements I’m quietly intrigued by Wolfenstein: The Young Blood; TNO was excellent, but neither Old Blood or New Colossus quite captured that same feeling. At this stage there are very few details other than it being a co-op experience so I’ve quietly been trying to convince my wife that she should play TNO in preparation for Young Blood’s release. Continue reading “Editorial: July 2018 – Toasty…”
Stuff! Heck, we all feel “Stuff”, you know from time to time, like… you know when feelings and things…
The truth is, despite that masterfully elegant opening paragraph, I’m pretty bad at articulating feelings. In my “day-job” this isn’t a problem; few people really want to know how metallurgy makes me feel, so the papers and reports tend to just stick to the science. However, that’s just my daylight hour alter-ego and outside those hours I’m someone who loves games that make me feel things. Of course I do feel things all the time, but I’m rarely called upon to explain, understand, or write down exactly what I’m feeling.
So recently I’ve been playing “Night in the Woods” (I’m some way through, but havn’t completed it yet so no spoilers in the comments please!) and it makes me feel things in a way that the simple charming 2D graphics of an anthropomorphised cat manage to hide really well to the casual observer. It’s a game all about feelings and I’m going to do my best to break down what it makes me feel, and maybe even why.
Hello… are you sitting comfortably?…no, come closer… slide your chair in… closer… closer… move in to uncomfortably close territory as though you’re trying to see the flaw in a waxwork. Now start studying my behaviour intensely and try to work out if I’m doing anything devious.. am I?…
This is what Spy Party feels like.
Spy Party is a game that has been in development for an extraordinary length of time. I first heard about it in an issue of Games tm (so back when I still bought print magazines) maybe ten or more years ago. Since then I’ve kept an occasional eye on the Spy Party website for development updates, I even bought the game in beta (although didn’t really play it at that point), and finally in recent months it has hit Steam; albeit in early access form. It was the simple, yet instantly understandable, concept that hooked my interest, held it for all those years and is what makes it a very interesting experience now I’ve finally spent some time playing. Continue reading “Spy Party: Purloin That Guest List”