Rockstar Lifestyle: Crunchy Underfoot

It’s been a turbulent few weeks for Rockstar studios; the release of their latest open world behemoth overshadowed by the issue of studio crunch once more being the focus of widespread discussion and confusion in the preceding weeks. The waters were muddied by internet commentators on all sides of the debate shouting down the opinions of others with their own and the situation at Rockstar itself rapidly evolving as they went in to all out damage control seeing the potential hit to day-one sales looming.

Holding my hands up, I can’t offer any further insight here, after-all I’m just a consumer and have started this particular piece a few times as the situation morphed before giving up and just waiting for the dust to settle. It feels like we’re at a point now where I can at least safely write some kind of post about it all, but given the complexity of the issue it’s difficult to even know what it is that I want to say. Continue reading “Rockstar Lifestyle: Crunchy Underfoot”

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Editorial: October 2018 – Spooky

Wow, it’s really not been that long since I last wrote an editorial thanks to my poor “time-management” in September and weirder still is that we’re already in October… or as the internet calls it “The Month of Halloween!”

Yes, Twitter and the various fantastic blogs I read are already firing up their pumpkins and kicking the spookfest into overdrive in anticipation of that chilling spectacular that occurs on or around the 31st of the month. Here in the UK of course we’re always a little behind the latest trends so it’s no surprise that when I was growing up Halloween wasn’t the event that it is now. As an adult I’m bemused slightly by the spectacle that this monstrous month seems to have on my friends across the Atlantic… especially as I’m usually more excited by the prospect of Guy Fawkes night that occurs a few days later. Continue reading “Editorial: October 2018 – Spooky”

Duck Season: With Paprika

Spoiler Warning: This article contains spoilers for “Duck Season”… also whilst I’m warning, so does the trailer for “Duck Season”.

I’d lay a guinea to the fact that most of you reading this are of that very specific age to have grown up knowing the simple time pressure of renting a videogame from Blockbuster. Three-day rental, five-day rental, it made little difference, there was always a race against time. How far could you get before the return day approached? I can’t say that I had that many of the pre-requisite entirely free weekends which coincided with a Friday night adventure through the fabled door below the ripped ticket stub in to the land of blue, yellow, overpriced snacks, and disappoint of realising that although they had about a hundred of the empty cover boxes of the latest movie you needed to find one of the generic boxes to actually rent that movie. Game rental for me was indeed a rare treat, so much so that I can remember almost every instance of it during the 16-bit era… and they were all mediocre titles at best. Continue reading “Duck Season: With Paprika”

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Editorial: July 2018 – Toasty…

Hello and a happy July to you all; doesn’t seem like so long ago that I was wrapped up warm in the middle of a blizzard writing March’s Editorial and now the UK is in the sweaty grip of a heatwave with people standing on street corners tutting disapprovingly at hose users and making statements about liking it hot, but not this hot.

… of course from a gaming point of view the past month has held the joy of E3, seemingly endless logos and carefully scripted trailers being paraded out to the cheers of a crowd somewhere in the press conference at an unsocial time for anyone in the UK to watch; not that I’m bitter. I don’t generally get caught up too caught up in the E3 hype, but this year I think I enjoyed that collective sense of anticipation in the community more than in the past and there were a few things that caught my attention even at this early stage. I’m was very excited to finally see some of the Resident Evil 2 remake and thrilled that it looks really… really… good. Within the list of other announcements I’m quietly intrigued by Wolfenstein: The Young Blood; TNO was excellent, but neither Old Blood or New Colossus quite captured that same feeling. At this stage there are very few details other than it being a co-op experience so I’ve quietly been trying to convince my wife that she should play TNO in preparation for Young Blood’s release.  Continue reading “Editorial: July 2018 – Toasty…”

Night in the Woods: Feeling Stuff

Stuff! Heck, we all feel “Stuff”, you know from time to time, like… you know when feelings and things…

The truth is, despite that masterfully elegant opening paragraph, I’m pretty bad at articulating feelings. In my “day-job” this isn’t a problem; few people really want to know how metallurgy makes me feel, so the papers and reports tend to just stick to the science. However, that’s just my daylight hour alter-ego and outside those hours I’m someone who loves games that make me feel things. Of course I do feel things all the time, but I’m rarely called upon to explain, understand, or write down exactly what I’m feeling.

So recently I’ve been playing “Night in the Woods” (I’m some way through, but havn’t completed it yet so no spoilers in the comments please!) and it makes me feel things in a way that the simple charming 2D graphics of an anthropomorphised cat manage to hide really well to the casual observer. It’s a game all about feelings and I’m going to do my best to break down what it makes me feel, and maybe even why.

Continue reading “Night in the Woods: Feeling Stuff”

Spy Party: Purloin That Guest List

Hello… are you sitting comfortably?…no, come closer… slide your chair in… closer… closer… move in to uncomfortably close territory as though you’re trying to see the flaw in a waxwork. Now start studying my behaviour intensely and try to work out if I’m doing anything devious.. am I?… 

This is what Spy Party feels like.

Spy Party is a game that has been in development for an extraordinary length of time. I first heard about it in an issue of Games tm (so back when I still bought print magazines) maybe ten or more years ago. Since then I’ve kept an occasional eye on the Spy Party website for development updates, I even bought the game in beta (although didn’t really play it at that point), and finally in recent months it has hit Steam; albeit in early access form. It was the simple, yet instantly understandable, concept that hooked my interest, held it for all those years and is what makes it a very interesting experience now I’ve finally spent some time playing. Continue reading “Spy Party: Purloin That Guest List”

The Vanishing of Ethan Carter: Love & Hate

I’ve tried to avoid major plot spoilers, but there’s a chance that there are some minor spoilers lurking in the text below. Also, for completeness, I played the Redux version of the game which has a few gameplay tweaks, slightly enhanced graphics, and loading optimisation.

I’m not sure if subliminally I was inspired by Steam’s latest “event” which is bizarrely focused on getting gamers to acknowledge their growing backlog of… well, whatever has been picked up for a bargain in the past 200 Steam sales yet never played… but I finally decided to fire up “The Vanishing of Ethan Carter”… then some hours later I finished it. The affectionately acronym-ed TVoEC (Pronounced too-voh-eck) jumped out at me x steam sales ago for being a first-person exploration game with some puzzle elements, a supernatural vibe, and seemingly coupled with some healthy reviews & recommendations. The cynical might call it a “walking simulator” leaning heavily on the negative implications of the phrase whilst the more pro-exploration crowd might also refer to it as a “walking simulator” but in a positive light of a group trying to own what was initially a derogatory term. I guess I prefer the more neutral “first-person exploration” as a genre, but given how widely recognised it is as a phrase I don’t flinch at the aforementioned divisive terminology which is a microcosm of the divide that this style of game causes. As I ambled through TVoEC I couldn’t help but begin to see it as a prime example of how and why this genre manages to split gamers. Continue reading “The Vanishing of Ethan Carter: Love & Hate”

Rezzed 2018 Wrap-Up: I’m Still Not Great at Expos

Despite disruption on the District Line I managed to navigate the sprawling metropolis of London to make it to the Tobacco Dock for this year’s EGX Rezzed. Ok, so I really just dropped that “District line” in there to make it sound like I know how London works where the truth is that I was pretty lucky not to end up on the confusing “Overground” (that seemed to be mostly underground) in the wrong direction. In my summation of the last EGX I mentioned how I’m not great at expos and I once again failed to take any meaningful pictures, but I did play a few more games this time so maybe I’m improving.  Continue reading “Rezzed 2018 Wrap-Up: I’m Still Not Great at Expos”

Cuphead: That Good Kind of Punishing…

That hypnotic tumbling, dots flashing before your eyes, the distinctive clattering of well balanced ivory against ivory, and complimentary dull thud as those cubes of chance tumble against the green baize. In the background a deep rasping chuckle; the acrid smell of brimstone fills your nostrils, yet the jazz plays on and maybe… just maybe your luck will change… you order another martini and roll … Continue reading Cuphead: That Good Kind of Punishing…

Overgrowth: It Has Big Rabbits…. Big Violent Rabbits…

Wolfire Games have already featured once in my ramblings; their other major release ‘Receiver‘ showed me that forcing the player to work hard to achieve something as simple as reloading a gun makes for an interesting shift in focus on the tired FPS format. At the time of penning that article I also mentioned ‘Overgrowth’ as having immensely satisfying 3rd person combat that I wanted to revisit once it had managed to accrue enough momentum to break out of a seemingly infinite early access gravity well.

I’m not saying that the good folks over at Wolfire read the piece, but it seems coincidental that just a few short weeks later ‘Overgrowth’ finally made it out of Early Access for an official release. Maybe I have some kind of mystical industry influence, in which case I’ll be accepting donations to mention conspicuously unfinished/perpetually developed games here in a hope that it forces them out into the world… any takers?…      Continue reading “Overgrowth: It Has Big Rabbits…. Big Violent Rabbits…”