
Somewhere Beneath the Sea: Bioshock 2
Warning! Contain Spoilers for Bioshock 2 and the DLC ‘Minerva’s Den’
The City of Rapture is easily one of my favourite game settings. That art-deco undersea metropolis not only provides a unique backdrop for some fine first-person horror, but is inexorably linked to the plot through the vision of Andrew Ryan, its in-game conceptual architect. I like this setting so much that I’ve revisited Bioshock several times in the past few years, and replayed Bioshock Infinite an equal number of times to justify replaying the ‘Burial at Sea’ DLC in order to get back to the vistas of Rapture.
However, until earlier this year, I had never completed Bioshock 2. There was a failed attempt to play it a few years ago which petered out a couple of hours in and left me generally poorly disposed to this oft overlooked child in the Bioshock Trilogy. I think there were key barriers to me wanting to pick it up again. Firstly, without the original team at the helm, I wondered just how good that sequel outing under the sea would really be, and secondly, I didn’t want to play as a Big Daddy. Sure, they make a great imposing ingame element, but the lumbering sections imitating a Daddy towards the end of the first game certainly didn’t warm me to the concept. Plus there is an undoubted emphasis on melee combat, something that I tend to avoid in first person titles, which I ultimately ignored in favour of firearms. That being said, the draw of rapture is strong, and one of the biggest plus points about leaky-corridor-simulator 2 is that there is indeed more Rapture to discover here. So, I hung up my misgivings, greased myself up, and slid in to an oversized diving suit to give it another shot.
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