Spoiler Warning: This article contains plot spoilers for the game ‘Night Trap’
Call me childish, but there’s a small part of me still smirking at playing ‘Night Trap’ on Switch; a game that Nintendo’s North American President once said would “never appear on a Nintendo System”. Even stepping away from that, it’s clear that the game wears the controversy that surrounded its original release like some robe of state and that without the original drama it’s fairly questionable that it would have received a 25th anniversary re-release. Now, I know that it’s a title that has an unquestionably vast library of opinion pieces, critical breakdowns, and impact articles already associated with its name, but now that I’ve finally experienced the game myself, something that my eight year old self would have been super jealous of having seen those futuristic FMV graphics splashed across the pages of Mean Machines Sega, it’s a good moment to throw out my own views on the controversy surrounding it and how it actually stacks up as a game.
Night Trap is one of those titles where the events surrounding it are at least as (if not more so) interesting as the game itself. Graphics are mainly comprised of live action FMV video that is cut and changes depending on your actions as a player and represents that weird time when CD based games were young. With this new physical format developers were presented with a vast amount of storage space compared to the cartridges that they may have been used to, and like all new tech, they didn’t seem to quite know what to do with it. Thus games like ‘Night Trap’ were born, and for a brief instant were going to be the direction that all games were going; real actors in live action video where the player gently influences the actions in something more like an interactive movie than a traditional game. It was released on the MegaCD (or Sega CD), Sega’s CD drive add-on for that 16-bit blast-processing fuelled monster the Mega Drive (… sigh… or Genesis), in 1992 at arguably the height of Sega’s presence in the home console market on a system that was at the time one of the more widespread CD based platforms. This relatively high level of exposure to the general public arguably led to what happened next, but the twist is that this game was originally meant for a completely different (and more primitive) technology.
Continue reading “Night Trap: Awww Grrrrrrr…”
If you’ve been paying attention then you’ll know that I’ve been looking for games where it doesn’t necessarily matter if you suddenly have to putt the controller down and you can absorb just as easily in tiny slices as well as a great big drive for completion. A little birdie told me that, being essentially turn-based affairs, golf games are a pretty on-par choice that ticks these boxes. Having said that, I’m a fair-way off being considered a golf fan, to the point that I would be considered pretty green when it comes to the rules and nuance of the game. It just so happens that Golf Story had been on my radar for a while; the hook (or draw) here being that it’s all framed in the context of a 16-bit RPG – stroke of genius if you ask me – with the protagonist being introduced as a child cultivating dreams of reaching the top.-Spin on a few years and he’s a young man returning to the game, so determined to chip away at his once boyhood goal that he’s moved house and has been forced to bunk -er… ‘sleep’ close to the golf course whilst those ideas of fame he has to Mull… I … Gan…
…no… no, it’s no use, I can’t do it anymore! Your entire helping of golf puns is in that first paragraph… enjoy… Continue reading “Golf Story: Frosty Log”
No Blog Posts, No Tweets, No Random Sonic the Hedgehog Doodles… I bet you’re all wondering what’s going on over here at Hundstrasse.com?? Well, the good news is that I’m writing this now so there’s no need to keep fiddling with the rabbit ears on top of your set; not that analogue TV has been a ‘thing’ for years now, nor do I have a … Continue reading Editorial: September – An Announcement
Spoiler Warning: This post does contain some plot spoilers of Super Mario Odyssey… you have been warned! … it’s also pretty silly…
My brain began turning last week after I posted a pretty off-hand Tweet about Mario’s behaviour in ‘Super Mario Odyssey’. It was only after that I started to question what I’d been shown in game and how a few choice camera cuts could have been used to paint a very different picture of the whole series of events. The conundrum raised is, “Is he really the good-guy?… and by extension, is Bowser really so bad?” Continue reading “Mario & Bowser: Maybe We’ve Been Lied To”
Spoiler Warning: In this post I discuss the plot, including the ending, of Zelda: Breath of the Wild…the clue is in the title…
As my first real outing into the Kingdom of Hyrule, I’ve thoroughly enjoyed BotW and feel at least slightly more qualified now to engage in a Zelda themed conversation than I did just a few short months ago. It’s a game that excels at providing challenge and the thrill of adventure, however you want to tackle it, all wrapped up in a well crafted and intricate world. One of the reasons I havn’t undertaken a review style piece (other than shying away from that type of article in general) has been that it would likely deteriorate into a meaningless stream of me using all my favourite words, like “intricate” and “crafted”, without adding much to the volume of work that’s already out there discussing what a solid experience it pulls together to be. Continue reading “Zelda – Breath of the Wild: In Defence of the Story”
Whilst last week I was musing about the accompanying parental control app, this week I’ve decided to subject myself to a vague hardware review and ramble on about my initial Switch impressions. I’ve been Zelda-ing, Sonic-ing, and even a little Splatoon-ing (when I can get my Wi-Fi connection to behave) on Ninty’s latest box-of-tricks for a little over a week in which time I’ve gotten to grips with this mysterious bundle of hardware. It’s a console which is selling itself on being versatile so unlike the struggles I’ve had involving previous hardware reviews, I don’t think I’ll be running short of things to say about the Switch and its various configurations. Continue reading “Switch Hardware: Autobot or Decepticon?”
I’m pretty sure I always said that I was going to get a Nintendo Switch… right? …
The day finally came and I now own my first (relevant) Nintendo home console! Regular readers shouldn’t panic however; I won’t suddenly be warping over to the ways of the plumber and given that one of my first purchases has been the widely anticipated retro throwback nostalgathon ‘Sonic Mania’ (despite how much of a liar he is), it’s safe to say that I’m still staying true to my Mega Drive heritage whilst accepting that times change. I’m also not planning on abandoning PC gaming, but hopefully the Switch will fill that gap in couch gaming, local co-op, and portable action that has been lacking despite trying to fill it with the Steam Link.
If forced to give a one word answer about my interest in the Switch, I’d have to go with ‘curiosity’; I’m interested to see how this hybrid home/portable console with confusing Lego-esque controllers and certain retro leanings holds up. Nintendo has always earned my admiration for thinking about how people game and how they interact with those games, even if not all their experiments work in the market place. It’s an innovative company with a new innovative product… and one of those innovative aspects is the parental control app…. Continue reading “Switch… it off: Parental Controls”