Resident Evil 2 on N64: Malevolent Tenant

Yes, it’s another Resident Evil 2 post.. and yes, this one is also super-geeky, but I think this is a really interesting port for so many reasons so just giraffe with me on this one ,ok? It’s no secret that 2019 has been my year of Resident Evil 2 revisiting. From my pre-remake stream, exploration of the re-imagined Raccoon Police Department, through to my marathon … Continue reading Resident Evil 2 on N64: Malevolent Tenant

I Have an N64 and I Don’t Know What to Do With It

It seems that despite my best efforts, I have indeed started collecting various editions of the game of games, Resident Evil 2… something that I desperately tried to avoid, despite writing about it. That recent marathon of a challenge, entitled “I’m Having Tofu Tonight!” started the ball rolling as I wanted to sample a few of the extra toppings available in the GameCube version which turned out to be a superb release of the title, and with my appetite wet I decided to embark upon playing the bizarre N64 port of the game…

… which I plan to write about on another occasion… 

To do this authentically however I needed an N64 and a copy of the game which, whilst not the most expensive collectable out there, didn’t come that cheap. My natural thrift nudged me in the direction of doing this all with as least expense as possible, so the cart I’ve ended up with is unboxed and worn; like wise I picked up an N64 without controller or screen cable, but luckily I happened to have a controller from a previous escapade and a cheap video cable was only a few pounds of British monies. So now I have a fully functional N64…

… and no idea what to do with it. Continue reading “I Have an N64 and I Don’t Know What to Do With It”

Golf Story: Frosty Log

If you’ve been paying attention then you’ll know that I’ve been looking for games where it doesn’t necessarily matter if you suddenly have to putt the controller down and you can absorb just as easily in tiny slices as well as a great big drive for completion. A little birdie told me that, being essentially turn-based affairs, golf games are a pretty on-par choice that ticks these boxes. Having said that, I’m a fair-way off being considered a golf fan, to the point that I would be considered pretty green when it comes to the rules and nuance of the game. It just so happens that Golf Story had been on my radar for a while; the hook (or draw) here being that it’s all framed in the context of a 16-bit RPG – stroke of genius if you ask me – with the protagonist being introduced as a child cultivating dreams of reaching the top.-Spin on a few years and he’s a young man returning to the game, so determined to chip away at his once boyhood goal that he’s moved house and has been forced to bunk -er… ‘sleep’ close to the golf course whilst those ideas of fame he has to Mull… I … Gan…

…no… no, it’s no use, I can’t do it anymore! Your entire helping of golf puns is in that first paragraph… enjoy…  Continue reading “Golf Story: Frosty Log”

Editorial: September – An Announcement

No Blog Posts, No Tweets, No Random Sonic the Hedgehog Doodles… I bet you’re all wondering what’s going on over here at Hundstrasse.com??  Well, the good news is that I’m writing this now so there’s no need to keep fiddling with the rabbit ears on top of your set; not that analogue TV has been a ‘thing’ for years now, nor do I have a … Continue reading Editorial: September – An Announcement

Bendy and the Ink Machine: Creepy Controls

Spoiler Warning: Oh yes, there are spoilers for ‘Bendy and the Ink Machine’ here!… erm… be warned? 

‘Bendy and the Ink Machine’ (BatIM?… does that work?) isn’t a game that was really on my radar. I guess I recognised the box art, but really couldn’t have told you anything about it, so it was an unexpected surprise when I was given it as a birthday present last week for Switch. Turning the box over in my hands a quick glance at the back suggested that it was totally my thing; 1930’s cartoon inspired, distinctive art style, slightly steampunk horror… sign me up! At that point I was also unaware that BatIM is actually the fever-dream product of TheMeatly, not that I’m a regular follower, but I’m certainly aware of their existence. After a few evenings of play I’ve now completed it and I’m left with mixed feelings about the experience. Continue reading “Bendy and the Ink Machine: Creepy Controls”

Nidhogg II: Get Eaten, Win Game

…with a deft flick of your wrist the tip of your rapier neatly disarms your opponent. They stand. Stunned for a second before you run then through, their body hanging momentarily from your sword, dripping purple. Then they crumple to the ground and you run. That was the last hurdle. All glory is yours… you are consumed by the Nidhogg in triumph… 

In a moment of impulsiveness over the festive break, I picked up Nidhogg II for the Switch. I own the original for PC and it is the sort of game that can be quickly wheeled out at a gathering for some fast multiplayer action if called upon. Given that the Switch is now our portable gaming unit of choice, picking up the sequel on that platform (with it’s handily built-in multiple controllers) seemed like a great way to both try it out and convince my friends to drop in for a round or two at some opportune moment. The concept and gameplay of the two titles are very similar, so for the uninitiated it works like this: Continue reading “Nidhogg II: Get Eaten, Win Game”

Mario & Bowser: Maybe We’ve Been Lied To

Spoiler Warning: This post does contain some plot spoilers of Super Mario Odyssey… you have been warned! … it’s also pretty silly…

My brain began turning last week after I posted a pretty off-hand Tweet about Mario’s behaviour in ‘Super Mario Odyssey’. It was only after that I started to question what I’d been shown in game and how a few choice camera cuts could have been used to paint a very different picture of the whole series of events. The conundrum raised is, “Is he really the good-guy?… and by extension, is Bowser really so bad?Continue reading “Mario & Bowser: Maybe We’ve Been Lied To”