
Silent Hill 4: Room Service
Spoiler Warning: Contains Unmarked Spoilers about Silent Hill 4
Chalk up another one for ‘games that have an interesting concept, but flawed execution’. And, despite regular readers knowing that this type of thing is firmly situated on, or near, my avenue, even I found this one a struggle by the time the credits rolled.
I’ve got history with Silent Hill 4: The Room. First picking it up for PS2 around the time it was current; I’m going to say I found it in the 2nd hand basket of an Electronic’s Boutique. This time however, I had to pay a fairly premium 2nd hand eBay price for a PS2 copy to add to my collection having had my eyes open for a while and being repeatedly beaten to the auction finish line. Even then, I ended up with a copy missing its manual and suffering from a few (luckily non-showstopping) disk read errors around the mid-game point. Much to my current-self’s regret, I’d traded my original copy in years ago, having never made it to the end of the game. With my recent-ish exploration of the Silent Hill offerings, finally seeing the resolution of the 4th, and final (at time of writing), numbered entry into the mainline series was the next logical step.
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