
In Favour of Old School Open World: My Own Brand of Hot Beverage
At some point over the past year, I played two seemingly unconnected games: The first was Red Dead Redemption 2, courtesy of a loaned PS4, and the second was the re-release of Knights of the Old Republic on Switch. Superficially there doesn’t seem to be much connecting them, aside from each carrying a useful and thankfully short acronym to assist in blogging, however both are… at least at the time of their original release… considered to be ‘Open World Games’. Both allow the player to freely explore the game world, both present a core narrative to follow whilst allowing for optional side-quests ,and both contain RPG elements such as character progression, trading, and building a supporting team of NPC puppets. The main difference of course is that RDR2 was released some 15 years after KotOR (Dang, those are convenient acronyms).
… And at this point I guess I should give a little more flavour as to why I chose to play these games. RDR2 was a no-brainer once a PS4 had arrived in the house; I love a rooting-tooting wild west romp, and RDR2 is about as rooty-tooty-rompy as wild west games get. By contrast, I’m a fairly average on the Star-Wars-Fan-O-Meter and my turn offs include turn based combat. But it was on sale, and I’d heard good things, so I decided to pick it up.
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