Few people know this, but way back in my mid-teens, I used to be a moderator on a Resident Evil forum (Wow, you’re learning so much about my gaming related past this month!). Looking back I guess it wasn’t for very long; after all there’s only so often that you can speculate on the seedy private life of Brian Irons or endlessly moderate a fanfic thread with the impossible task of keeping it from swerving dramatically out of the community content guidelines…
… never venture on to a Resident Evil fanfic forum….
… only get your Resi-fic from legitimate sources… like me..
Alongside these forums, the site offered a number of fan made guides and walkthroughs to the handful of Resident Evil titles that existed at the time. At some point the ‘top-website-person’ messaged me and asked if I would write a walkthrough for the newly released “Resident Evil Survivor”; a game that I’d picked up close to launch….
… I declined…
He persisted in his request so I finally jotted down a few notes on the various weapons and enemies within the game, but no way was I doing a walkthrough because that would mean I’d have to play the game through again at least once, but more likely several times to hit all the path branches. This wasn’t something I was prepared to embark upon; Survivor is not a good game, but it does fall in to that category of “Games that I really wanted to be good”. Continue reading “Weird Retro Mumblings: Resident Evil Survivor – A Missed Opportunity”
Two weeks ago I rambled on about that slightly bizarre outing in Raccoon City “Resident Evil Outbreak“. Aside from the obvious disappointment that ‘Raccoon Hospital’ and ‘Raccoon University’ didn’t feature little fuzzy tailed surgeons and professors respectively, there was also the slight disappointment that I’d ever parted ways with this game and its sibling (File #2) in the first place. Adding to that seller’s remorse were some comments I made the following week as I talked about my rediscovered PS2 collection, and the games that were absent from it that had slipped through my fingers some years before. Continue reading “Butterfingers: Seller’s Remorse”
Remember way back at the beginning of October when I wrote about wanting to revisit Silent Hill 2 in that month’s editorial? No? …hmmmm… anyway, the whole thing got me hankering for some PlayStation 2 action, after all the PS2 was the last console that I was heavily invested in. Sure, I have a Switch now, and it’s great, but most of my gaming is firmly in PC territory. The problem is that I couldn’t track down my PS2 games; for younger readers you may have yet to experience your belongings being scattered between various places due to moving from ‘home’, maybe away to study, some tiny flat somewhere, or a house that you’re trying to decorate and fit a loft hatch in. The crouton-on-the-soup was that I was pretty sure that I had packed up my favourite PS2 games and brought them with me to our new home (well, almost four years ‘new’ now) and stashed the remainder safely with my Brother. Sure enough my Brother did (and still does) have some of that collection, but many of my favourites were missing and no amount of searching repeatedly in the place that I knew they were could change that.
Finally, last week, my Mother and I (quick shout out here because I know that she reads this; “Hi Mom!”) delved into the depths of the attic cupboard at my old family home and revealed yet more of my belongings that I neither remembered putting there or have space for in my house, but we did find that elusive box of PS2 games, my original PS1 and 2 consoles, the guitar hero controller … and an EyeToy… Continue reading “PlayStation 2 Games Snarfle; P.S. To The Attic!”
… as the intro kicks in we see the events of William Birkin’s confrontation with the Umbrella agents play out amid the unfolding imagery of the spreading infection. Outbreak is a game firmly seated in the lore and style of the original trilogy.
It’s no secret that I love the first trilogy of Resident Evil games; they were the reason I owned a PlayStation and consequently a big part in why I graduated on to a PS2 as soon as it was released. Unfortunately there weren’t any Resident Evil titles confirmed for PS2 at the point of release and through its life it would play a surprising second fiddle to its contemporary consoles in those tales of S.T.A.R.S. & Co. especially considering how the first games had been such prominent titles in its predecessor’s roster. The two big RE titles that would find their way there were both ‘exclusive’ to other consoles at launch: RE: Code Veronica being originally made for the Dreamcast and RE4 setting sail with the GameCube. PS2 didn’t even receive the fantastic REMake of the original or similarly styled RE: Zero. I did play and enjoy RE:CV at launch on the PS2 but had drifted further away from the series by the time I would have been able to play RE4 and when I finally did get around to sampling it in recent years I wasn’t a fan of the new, action-heavy, style of gameplay.
Between these two titles was dropped the PS2 exclusive RE:Outbreak subseries (Outbreak & Outbreak File #2) which could be considered some of the last Resident Evil games to feature the classic style of gameplay and shambling zombies. They shared the fully 3D backgrounds of RE:CV, but maintained the fixed camera angles (albeit with panning and tracking) that defined the feel and pacing of the early games. Given my own background I find it hard to believe that I owned both of these games and barely explored them at all before trading them in – I think I may even have sold ‘Outbreak: File #2’ with the cellophane still intact given that I didn’t finish Outbreak itself. A couple of weeks ago however I spotted Outbreak for £5 in a branch of popular-chain-of-used-games-stores-here-in-the-uk and decided that it was worth a revisiting. Continue reading “Resident Evil Outbreak: Here Comes the B-Team”
Wow, it’s really not been that long since I last wrote an editorial thanks to my poor “time-management” in September and weirder still is that we’re already in October… or as the internet calls it “The Month of Halloween!”
Yes, Twitter and the various fantastic blogs I read are already firing up their pumpkins and kicking the spookfest into overdrive in anticipation of that chilling spectacular that occurs on or around the 31st of the month. Here in the UK of course we’re always a little behind the latest trends so it’s no surprise that when I was growing up Halloween wasn’t the event that it is now. As an adult I’m bemused slightly by the spectacle that this monstrous month seems to have on my friends across the Atlantic… especially as I’m usually more excited by the prospect of Guy Fawkes night that occurs a few days later. Continue reading “Editorial: October 2018 – Spooky”
“Snake… Snake! … Snnnaaaaakkkkeeee!!!” – Literally everyone in the game
A few weeks ago there was a flurry of twitter activity announcing the 20th anniversary of Metal Gear Solid. Undoubtedly one of the defining games of the PS1, I remember clearly the buzz of excitement around its release – which kind of strikes me as odd now. The original Metal Gear games were born in the 8-bit era with the Kojima approved version being the initial release on the MSX (not a system I’m familiar with) rather than the “butchered” (his sentiment, not mine), but more well known, NES release. The NES release of Metal Gear is actually a game that I own (it’s gathering dust somewhere along with a NES I bought some years ago) although I’ve never made it past the first few screens. I should revisit that at some point.
I guess my point is that is seemed to be oddly anticipated for a series that I’d certainly never heard; this might once again come down to the differences between the UK and US gaming scenes during the late 80’s/early 90’s. Continue reading “Metal Gear Solid Twenty Years On – Here Are Ten Things”
Anyone who… well… has ever heard my talk about gaming will more than likely know that Resident Evil 2 is not only my go-to answer for “Favourite Game”, but also holds a very special place in my gaming history. The escapades of Leon & Claire as they escape Raccoon City forms part of my own plot of sacred gaming ground and with the announcement of Capcom’s intention to remake it I scrunched up my eyes and wished for them to tread gently and carefully with something I hold so dear. With this year’s E3 I awoke on Tuesday morning to take in the two trailers of this revisiting to Raccoon City and as I sipped my coffee, sat on the train, sat through a teleconference, and everything else I did that day, my mind set about trying to process exactly how I felt about what I’d seen first thing in the morning. It wasn’t until I arrived back home that I watched them for a second time… and then a third… and then some more to try and figure this out. Honestly I won’t know how I feel about it until January next year when I’m playing it, but for now, here is my breakdown of the Resident Evil 2 Remake… or RE2Make for ease of typing. Continue reading “Resident Evil 2 Remake: E3 Trailer Breakdown”