
The REMake is the Pinnacle of Remakes, So Should Capcom Just Stop Doing Them?
I haven’t played the recent reamake of Resident Evil 3… I probably will, but for now it’s not too high on my ‘to-play’ list. What I do know about it is that it looks visually stunning and gameplay reports have generally been good, but it is nonetheless still receiving a mixed response from the community. For me, the more action heavy focus has dampened my enthusiasm. What I have played recently is the REMake (AKA the Remake of ‘Resident Evil’ that was originally released for the Gamecube) in HD on Switch. It’s a game that I’ve played before, but a little while back it was on sale and I really just wanted to jump in to something familiar. Despite its age, the gradual journey through the Spencer estate has never looked so good and as a game it still holds up after all these years. It’s also one of the few remakes that’s almost unanimously considered to be an improvement over the original release. It almost seems as thought Capcom did the impossible with it, they took a classic, a genre-defining classic no-less, and only a few short years later remade it in to something better than the original outing, so maybe they could learn a few things from themselves in how to go about pulling this off. Continue reading “The REMake is the Pinnacle of Remakes, So Should Capcom Just Stop Doing Them?”